VULKAN implementation

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sunnystormy
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VULKAN implementation

Post by sunnystormy »

Hi, all!

I came across this article on Phoronix:

http://www.phoronix.com/scan.php?page=n ... e-Announce

And wanted to share it with people who may be involved with adding VULKAN functionality to our graphics pipeline (assuming that this will happen... >_>).

Hope this helps!
My blog: http://fsgdp.wordpress.com "The Free Software Game Development Pipeline"
REDDemon
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Joined: Tue Aug 31, 2010 8:06 pm
Location: Genova (Italy)

Re: VULKAN implementation

Post by REDDemon »

I already wrote some Mantle code so far, Vulkan would be almost identical. Apart the fact that:
1) Vulkan API not yet finalized
2) I think first video drivers from vendors supporting Vulkan will have to wait 1/2 years at least

anyway I'll never give blid help without seeing some code first. If I can do that, I should be really motivated doing that for someone else and not for myself :roll:
Junior Irrlicht Developer.
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