Screenshot of the month August 2015 [Winner Announced!]
Re: Screenshot of the month August 2015 [Submit now!]
This worked very well for a still life in Irrlicht..
Last edited by Vectrotek on Mon Aug 10, 2015 2:25 am, edited 1 time in total.
Re: Screenshot of the month August 2015 [Submit now!]
My very first animated "*.x" / "*.b3d" character complete with
Diffuse and Normal Maps rendered in Irrlicht.
I used "Frag Motion", "Blender" and "3D Coat" for this..
Diffuse and Normal Maps rendered in Irrlicht.
I used "Frag Motion", "Blender" and "3D Coat" for this..
Last edited by Vectrotek on Mon Aug 10, 2015 2:27 am, edited 1 time in total.
Re: Screenshot of the month August 2015 [Submit now!]
From "Skyrim" this model was converted to an animated via Blender "*.x" and rendered with Irrlicht..
Last edited by Vectrotek on Mon Aug 10, 2015 2:55 am, edited 1 time in total.
Re: Screenshot of the month August 2015 [Submit now!]
This one comes from "Prey" which yet again uses IDTECH 4 things like Normal Maps..
I use Blender 2.49 to get the "*.mesh" and "*.anim" (hidden in a *.pk3 which is actually a *.zip)
into a state where Weight Painting etc can be redone before Exporting as
animated "*.x" and then "*.b3d" with Frag Motion..
Playing with existing models is a great way for coders to learn and understand the interface between Code and Art..
For an Open Source marvel like Irrlicht, Blender would be the perfect Opensource Content Creation companion
Blender is very quickly surpassing other high end applications and is a bandwagon well worth getting on right now..
I use Blender 2.49 to get the "*.mesh" and "*.anim" (hidden in a *.pk3 which is actually a *.zip)
into a state where Weight Painting etc can be redone before Exporting as
animated "*.x" and then "*.b3d" with Frag Motion..
Playing with existing models is a great way for coders to learn and understand the interface between Code and Art..
For an Open Source marvel like Irrlicht, Blender would be the perfect Opensource Content Creation companion
Blender is very quickly surpassing other high end applications and is a bandwagon well worth getting on right now..
Last edited by Vectrotek on Mon Aug 10, 2015 2:53 am, edited 1 time in total.
Re: Screenshot of the month August 2015 [Submit now!]
This was pulled from skyrim and optimised with Blender, NIFF Sope, Some Java "*.bsa" extractor
and rendered in Irrlicht..
Irrlicht is really a wonderfull open source Library which shines when used with
the right content creation support tools like Blender etc..
Ive learned a lot from existing game models and I feel that "rendering" them
in Irrlicht is where the real work is done, thus it not being a case of simply presenting
the work of others.. See my "shader" in other posts under "bump mapped animated models"..
and rendered in Irrlicht..
Irrlicht is really a wonderfull open source Library which shines when used with
the right content creation support tools like Blender etc..
Ive learned a lot from existing game models and I feel that "rendering" them
in Irrlicht is where the real work is done, thus it not being a case of simply presenting
the work of others.. See my "shader" in other posts under "bump mapped animated models"..
Last edited by Vectrotek on Mon Aug 10, 2015 2:57 am, edited 2 times in total.
Re: Screenshot of the month August 2015 [Submit now!]
An early attempt at implementing "Lightmapping" by using TWO UV Sets for one model..
The level was created using Blender 2.75 and 2.49 before being exported by "Tubras"'s IRRB Plugin from 2.75..
There are two plugins of which the latest one (for Blender 2.7.xx) is featured on YouTube..
I am writing a little tutorial on how this was done and hope to post it later..
I also tried to animate some UV's in the Irrlicht code which seemed to work well..
To see a "Super Syntaxed" (Vectrotek (tm)) version of the code use "Open Offfice" writer to open the "*.odt" file
should you want to get the project at the link given below the screenshot..
Im still tryiing to figure out how to use "Octrees" to optimise rendering for large levels..
Irrlicht uses "Boxed Oclusion" which is cool if you cleverly divide the model up into separate pieces..
If you want the "FULL PROJECT" go here: http://s000.tinyupload.com/?file_id=822 ... 7714743080
I hope I followed the screenshot competition rules correctly..
The level was created using Blender 2.75 and 2.49 before being exported by "Tubras"'s IRRB Plugin from 2.75..
There are two plugins of which the latest one (for Blender 2.7.xx) is featured on YouTube..
I am writing a little tutorial on how this was done and hope to post it later..
I also tried to animate some UV's in the Irrlicht code which seemed to work well..
To see a "Super Syntaxed" (Vectrotek (tm)) version of the code use "Open Offfice" writer to open the "*.odt" file
should you want to get the project at the link given below the screenshot..
Im still tryiing to figure out how to use "Octrees" to optimise rendering for large levels..
Irrlicht uses "Boxed Oclusion" which is cool if you cleverly divide the model up into separate pieces..
If you want the "FULL PROJECT" go here: http://s000.tinyupload.com/?file_id=822 ... 7714743080
I hope I followed the screenshot competition rules correctly..
Re: Screenshot of the month August 2015 [Submit now!]
As amazing as they are....
Pick just (1) screenshot
Pick just (1) screenshot
Re: Screenshot of the month August 2015 [Submit now!]
Oops! How do I delete them?
Re: Screenshot of the month August 2015 [Submit now!]
Just tell which one you want to use. And we put that one up for voting in the end :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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- Location: Washington, D.C.
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Re: Screenshot of the month August 2015 [Submit now!]
My two cents:
@Vectrotek I take it back. Most of the screens here are good.
Maybe all of those other screenshots could be posted in the "features" section of the website in order to demonstrate the quality of the renderer? I think that'd be a big sell.
@Vectrotek I take it back. Most of the screens here are good.
Maybe all of those other screenshots could be posted in the "features" section of the website in order to demonstrate the quality of the renderer? I think that'd be a big sell.
Last edited by sunnystormy on Sat Aug 29, 2015 6:12 pm, edited 1 time in total.
My blog: http://fsgdp.wordpress.com "The Free Software Game Development Pipeline"
Re: Screenshot of the month August 2015 [Submit now!]
Hi! Thanks Alien! The "Still Life" as suggested by Sunnystormy. Yes.
Sorry about that, I got all inspired at 5:00 in the morning. I think it is a lack of sleep.
Deleting a post would be a nice option! Thanks again!
Sorry about that, I got all inspired at 5:00 in the morning. I think it is a lack of sleep.
Deleting a post would be a nice option! Thanks again!
Re: Screenshot of the month August 2015 [Submit now!]
Features Section? Sure. Thanks!
Re: Screenshot of the month August 2015 [Submit now!]
I can delete the other screens if you want. Thought I'm also fine if they stay around. Whatever you prefer :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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- Competition winner
- Posts: 688
- Joined: Mon Sep 10, 2012 8:51 am
Re: Screenshot of the month August 2015 [Submit now!]
Wow! Amazing stuff, Vectrotek!
Re: Screenshot of the month August 2015 [Vote now!]
Vote now!!! enjoy.