3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Vectrotek
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by Vectrotek »

Here is my "Project Properties"..
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devsh
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by devsh »

BAW is 64bit only, plus if you use Windows then its 7/Vista and Up
Vectrotek
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by Vectrotek »

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christianclavet
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by christianclavet »

Vectrotek, is there a specific reason why you are still on XP 32bit?! That's really, really old! If you cannot afford the newest version of Windows, Linux is good enough and you could run a VM (Virtual Machine) instance of Windows XP if you still need it to a specific thing.

Here people are "dumping" PC to the recycling that have dual core 64 bits processors, that are still operational.
Vectrotek
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by Vectrotek »

@christianclavet
Thanks for the advice.
I actually needed a good reason for a major upgrade and I think this is it.
There are a few unrelated things I still have to do before I go 64 bit though.
sodandk
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by sodandk »

Windows 10, 64 bit,
and free Visual Studio https://www.visualstudio.com/en-us/down ... io-vs.aspx
Vectrotek
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by Vectrotek »

Thanks sodandk!
Foaly
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by Foaly »

christianclavet wrote:Here people are "dumping" PC to the recycling that have dual core 64 bits processors, that are still operational.
Well, give them to me before you trash them. Also, our school also still has WinXP.
devsh
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by devsh »

Transform Feedback is crawling its way into the engine....

On the back of that GPU-based insance culling will follow
sodandk
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by sodandk »

testing instancing ...
32000 flowers, runs like a charm :-)

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thanhle
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by thanhle »

Hi can you test instance 32k box or 100k box, make them rotates and check out the fps.?
Thanks
sodandk
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by sodandk »

Yeah why?
devsh
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by devsh »

There is already a 6k cow instance test in the "examples_tests" folder of the newest release
thanhle
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by thanhle »

Where can I download this?
I checked the Git, but it said the source was 4 months old.

Thanks
thanh
devsh
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Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver

Post by devsh »

BKeys has a fork repo, its a bit buggy though (especially animated meshes)
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