What kind of game are you making?

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t
Posts: 43
Joined: Sun Nov 02, 2003 2:59 am
Location: Australia

What kind of game are you making?

Post by t »

What kind of game are you making, and how far have you got?

As for me, I'm writing a 3d space shooting game which is a bit like the n64/SNES game StarFox. :)

I've got the following done:

Player: class, movement, shooting, collision detection
level: loads level, currently from a .ms3d file put into an octree.
enemy: class, shooting, need to add AI and different types of enemies
art: some basic 'programmer art' for the levels and ship and enemies.

so now i've got to finish the AI, and test for level finishing, and add some bonuses (for the latin-inclined on these fora: boni ;) ), and then clean it all up a little bit.
t
Posts: 43
Joined: Sun Nov 02, 2003 2:59 am
Location: Australia

Post by t »

A screenshot. I did say programmer art. ;)

Image
stampsm
Posts: 142
Joined: Mon Nov 10, 2003 5:52 pm
Location: Las Vegas

Post by stampsm »

good job
DarkWhoppy
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Post by DarkWhoppy »

If ya wanna take the time... there's a screenie of what i'm working on on my site.

:roll: http://www.phyer.net/whoppyarts/
t
Posts: 43
Joined: Sun Nov 02, 2003 2:59 am
Location: Australia

Post by t »

Looks cool. As for pacman AI, making a simple AI character that just goes towards the player can be cool enough. :)
DarkWhoppy
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Post by DarkWhoppy »

t wrote:Looks cool. As for pacman AI, making a simple AI character that just goes towards the player can be cool enough. :)
Yea, but the problem is... collision response. I can't get it to "call a functio when two objects collide" if ya know what I mean...
t
Posts: 43
Joined: Sun Nov 02, 2003 2:59 am
Location: Australia

Post by t »

yeah, that's a problem. Personally I'd keep a representation of the map and use my own tile-based collision detection thing.
Shadow_Wolf
Posts: 21
Joined: Tue Nov 18, 2003 5:21 am
Location: Longview, Washington

Post by Shadow_Wolf »

What kind of game are you making, and how far have you got?
I'm working on making a simple 'kiddy' game if you will. The objective of the game is to fly a crow through NewYork against the traffic in order to get back to you home =P I haven't been able to get that far with the project, as I'm fairly new to C++ and the Irrlicht engine. But I'm learning :D
t
Posts: 43
Joined: Sun Nov 02, 2003 2:59 am
Location: Australia

Post by t »

Shadow_wolf, sounds cool and unique. :) Can the crow be hit by cars?
Shadow_Wolf
Posts: 21
Joined: Tue Nov 18, 2003 5:21 am
Location: Longview, Washington

Post by Shadow_Wolf »

Yupp, the crow can be hit by cars. One of the next things that I'll be adding is a particle system for when you get hit by a car/truck that it will send feathers flying in an explision style.
Guest

Post by Guest »

hey, thats kind of a cool idea... I wish you luck and hope to see a demo in the future... :)
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