Where Code Meets Creative Content

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Where Code Meets Creative Content

Post by Vectrotek »

Thanks Nadro!
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Where Code Meets Creative Content

Post by Vectrotek »

Wow! Nadro & Cute Alien.. Started looking at the Sourceforge Project pages..
Never realized how much work you guys are doing behind the scenes!
You guys should be sainted!
Great Job! :D
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Where Code Meets Creative Content

Post by Vectrotek »

Setting the PP shaders should probably look something like this..


// Na! There are better solutions..
Last edited by Vectrotek on Fri Sep 23, 2016 5:50 pm, edited 2 times in total.
CuteAlien
Admin
Posts: 9734
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: Where Code Meets Creative Content

Post by CuteAlien »

Vectrotek wrote:You guys should be sainted!
Hehe, thanks. Petition the pope! ;-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
chronologicaldot
Competition winner
Posts: 688
Joined: Mon Sep 10, 2012 8:51 am

Re: Where Code Meets Creative Content

Post by chronologicaldot »

CuteAlien wrote:
Vectrotek wrote:You guys should be sainted!
Hehe, thanks. Petition the pope! ;-)
There isn't a patron saint of programmers yet. Maybe you could slip in there. lol X-)
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Where Code Meets Creative Content

Post by Vectrotek »

Haha! :lol:
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Where Code Meets Creative Content

Post by Vectrotek »

Oh.. If someone wants to compile the water project, here is all the CPP and Header files (greatly improved).
(just replace them)
Smart shaders now work with the Post Processor and a few bugs were fixed..
(very small zip file)
http://s000.tinyupload.com/?file_id=657 ... 9251536306
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Where Code Meets Creative Content

Post by Vectrotek »

Haven't slept for quite some time.. Cheers I'm out!
christianclavet
Posts: 1638
Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
Contact:

Re: Where Code Meets Creative Content

Post by christianclavet »

Hi! Thanks for the shaders! The post-process examples doesnt seem to render at full screen resolution. it work really nice, but the picture is blurry (Here on my 4K screen). I really like your water murkiness option. We definitively would need a collection of pre-made shaders, thanks for sharing! :)
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Where Code Meets Creative Content

Post by Vectrotek »

@christianclavet: I've got to thank you for those shaders as most of them are based on stuff from the time tbw posted things..
(his XML based water renderer and PP effects)
Thanks for fixing them!
Post Reply