Where Code Meets Creative Content
Re: Where Code Meets Creative Content
Wow! Nadro & Cute Alien.. Started looking at the Sourceforge Project pages..
Never realized how much work you guys are doing behind the scenes!
You guys should be sainted!
Great Job!
Never realized how much work you guys are doing behind the scenes!
You guys should be sainted!
Great Job!
Re: Where Code Meets Creative Content
Setting the PP shaders should probably look something like this..
// Na! There are better solutions..
// Na! There are better solutions..
Last edited by Vectrotek on Fri Sep 23, 2016 5:50 pm, edited 2 times in total.
Re: Where Code Meets Creative Content
Hehe, thanks. Petition the pope! ;-)Vectrotek wrote:You guys should be sainted!
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Re: Where Code Meets Creative Content
There isn't a patron saint of programmers yet. Maybe you could slip in there. lol X-)CuteAlien wrote:Hehe, thanks. Petition the pope!Vectrotek wrote:You guys should be sainted!
Re: Where Code Meets Creative Content
Oh.. If someone wants to compile the water project, here is all the CPP and Header files (greatly improved).
(just replace them)
Smart shaders now work with the Post Processor and a few bugs were fixed..
(very small zip file)
http://s000.tinyupload.com/?file_id=657 ... 9251536306
(just replace them)
Smart shaders now work with the Post Processor and a few bugs were fixed..
(very small zip file)
http://s000.tinyupload.com/?file_id=657 ... 9251536306
Re: Where Code Meets Creative Content
Haven't slept for quite some time.. Cheers I'm out!
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Re: Where Code Meets Creative Content
Hi! Thanks for the shaders! The post-process examples doesnt seem to render at full screen resolution. it work really nice, but the picture is blurry (Here on my 4K screen). I really like your water murkiness option. We definitively would need a collection of pre-made shaders, thanks for sharing!
Re: Where Code Meets Creative Content
@christianclavet: I've got to thank you for those shaders as most of them are based on stuff from the time tbw posted things..
(his XML based water renderer and PP effects)
Thanks for fixing them!
(his XML based water renderer and PP effects)
Thanks for fixing them!