Post your Irrlicht gameplay video here
Re: Post your Irrlicht gameplay video here
Another vid, this time rendertarget galore...
https://www.youtube.com/watch?v=NSo_TBq7Z6o
https://www.youtube.com/watch?v=NSo_TBq7Z6o
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Post your Irrlicht gameplay video here
Awesome stuff, Mel!
Re: Post your Irrlicht gameplay video here
Particle Test on ARSA Framework.
https://youtu.be/D3H5IUxc9F0
Used both Spark2 from Juff (http://irrlicht.sourceforge.net/forum/v ... =6&t=35754) and ghostTrailSceneNode from Mel (http://irrlicht.sourceforge.net/forum/v ... 1&p=272700)
https://youtu.be/D3H5IUxc9F0
Used both Spark2 from Juff (http://irrlicht.sourceforge.net/forum/v ... =6&t=35754) and ghostTrailSceneNode from Mel (http://irrlicht.sourceforge.net/forum/v ... 1&p=272700)
Re: Post your Irrlicht gameplay video here
Looks cool!
That reminds me of my "irresponsible particles" test i did on a past application i was working on some time ago.
https://www.youtube.com/watch?v=7ZS2amg8So0
Each "explosion" spawned 1000 particles each (or 2000, i don't remember...) or so
That reminds me of my "irresponsible particles" test i did on a past application i was working on some time ago.
https://www.youtube.com/watch?v=7ZS2amg8So0
Each "explosion" spawned 1000 particles each (or 2000, i don't remember...) or so
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Post your Irrlicht gameplay video here
WOW! There goes all my internet data! I didn't see this!
Re: Post your Irrlicht gameplay video here
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Post your Irrlicht gameplay video here
Hi, Mel. Is parallax use the normal of a face do to the effect? I was thinking this was easy since it's used the normal of a face to do it.
Re: Post your Irrlicht gameplay video here
Sherlock Holmes and the case of the sewers? Holmes is in the public domain too, you could legally make that game.
Re: Post your Irrlicht gameplay video here
Yep, it is an effect dependant on the tangent space, you need tangent vertices to do itchristianclavet wrote:Hi, Mel. Is parallax use the normal of a face do to the effect? I was thinking this was easy since it's used the normal of a face to do it.
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Re: Post your Irrlicht gameplay video here
Some small progress on this project:
https://www.youtube.com/watch?v=5LellcuFYNY
Sorry for the music, didn't find a better audio
https://www.youtube.com/watch?v=5LellcuFYNY
Sorry for the music, didn't find a better audio
Re: Post your Irrlicht gameplay video here
Perhaps no audio at all is a good choice, don't worry XD
Looks amazing
Looks amazing
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Re: Post your Irrlicht gameplay video here
@Escen
Just saw your Render engine video as well, it looks pretty sweet! What platforms are you targeting for it?
Just saw your Render engine video as well, it looks pretty sweet! What platforms are you targeting for it?
My blog: http://fsgdp.wordpress.com "The Free Software Game Development Pipeline"
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Re: Post your Irrlicht gameplay video here
https://www.youtube.com/watch?v=eUad27IhangJust saw your Render engine video as well, it looks pretty sweet! What platforms are you targeting for it?
Thanks, all ever learned is coming together in this engine, fun to do, it's windows platform only.
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Re: Post your Irrlicht gameplay video here
@Escen
#sadpanda
Since you're using some free/libre open-source frameworks like Bullet and Qt, would you at least consider GNU/Linux? Then I'd be able to use it!
#sadpanda
Since you're using some free/libre open-source frameworks like Bullet and Qt, would you at least consider GNU/Linux? Then I'd be able to use it!
My blog: http://fsgdp.wordpress.com "The Free Software Game Development Pipeline"