Post your Irrlicht gameplay video here

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Mel
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Re: Post your Irrlicht gameplay video here

Post by Mel »

Another vid, this time rendertarget galore... :P
https://www.youtube.com/watch?v=NSo_TBq7Z6o
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
chronologicaldot
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Re: Post your Irrlicht gameplay video here

Post by chronologicaldot »

Awesome stuff, Mel!
wing64
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Re: Post your Irrlicht gameplay video here

Post by wing64 »

Particle Test on ARSA Framework.
https://youtu.be/D3H5IUxc9F0
Used both Spark2 from Juff (http://irrlicht.sourceforge.net/forum/v ... =6&t=35754) and ghostTrailSceneNode from Mel (http://irrlicht.sourceforge.net/forum/v ... 1&p=272700)
Mel
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Re: Post your Irrlicht gameplay video here

Post by Mel »

Looks cool! :)

That reminds me of my "irresponsible particles" test i did on a past application i was working on some time ago.

https://www.youtube.com/watch?v=7ZS2amg8So0

Each "explosion" spawned 1000 particles each (or 2000, i don't remember...) or so :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Vectrotek
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Re: Post your Irrlicht gameplay video here

Post by Vectrotek »

WOW! There goes all my internet data! I didn't see this!
Mel
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Re: Post your Irrlicht gameplay video here

Post by Mel »

https://www.youtube.com/watch?v=MdhyPyUIFS8

curved surfaces + parallax mapping :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
christianclavet
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Re: Post your Irrlicht gameplay video here

Post by christianclavet »

Hi, Mel. Is parallax use the normal of a face do to the effect? I was thinking this was easy since it's used the normal of a face to do it.
hendu
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Re: Post your Irrlicht gameplay video here

Post by hendu »

Sherlock Holmes and the case of the sewers? Holmes is in the public domain too, you could legally make that game.
Mel
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Re: Post your Irrlicht gameplay video here

Post by Mel »

christianclavet wrote:Hi, Mel. Is parallax use the normal of a face do to the effect? I was thinking this was easy since it's used the normal of a face to do it.
Yep, it is an effect dependant on the tangent space, you need tangent vertices to do it
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Escen
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Re: Post your Irrlicht gameplay video here

Post by Escen »

Some small progress on this project:

https://www.youtube.com/watch?v=5LellcuFYNY

Sorry for the music, didn't find a better audio :)
Mel
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Re: Post your Irrlicht gameplay video here

Post by Mel »

Perhaps no audio at all is a good choice, don't worry XD

Looks amazing :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
sunnystormy
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Re: Post your Irrlicht gameplay video here

Post by sunnystormy »

@Escen

Just saw your Render engine video as well, it looks pretty sweet! What platforms are you targeting for it?
My blog: http://fsgdp.wordpress.com "The Free Software Game Development Pipeline"
Escen
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Re: Post your Irrlicht gameplay video here

Post by Escen »

Just saw your Render engine video as well, it looks pretty sweet! What platforms are you targeting for it?
https://www.youtube.com/watch?v=eUad27Ihang

Thanks, all ever learned is coming together in this engine, fun to do, it's windows platform only.
sunnystormy
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Re: Post your Irrlicht gameplay video here

Post by sunnystormy »

@Escen

#sadpanda :(

Since you're using some free/libre open-source frameworks like Bullet and Qt, would you at least consider GNU/Linux? Then I'd be able to use it! :D
My blog: http://fsgdp.wordpress.com "The Free Software Game Development Pipeline"
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