Hints to implement tessellation shader with Irrlicht?

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mant
Posts: 125
Joined: Sun Jan 27, 2013 3:38 pm

Hints to implement tessellation shader with Irrlicht?

Post by mant »

Hi, anyone can give me some hints about how to do this?
I want to implement terrain GPU LOD using tessellation.
So far I couldn't find any related posts on the forums.
Thanks in advance.
devsh
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Re: Hints to implement tessellation shader with Irrlicht?

Post by devsh »

There's no tessellation shaders in vanilla irrlicht, only geometry
mant
Posts: 125
Joined: Sun Jan 27, 2013 3:38 pm

Re: Hints to implement tessellation shader with Irrlicht?

Post by mant »

Hi, I've found a post here: http://irrlicht.sourceforge.net/forum/v ... =4&t=49238
Can I achieve that by modifying addHighLevelShaderMaterial function?
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