Hi, anyone can give me some hints about how to do this?
I want to implement terrain GPU LOD using tessellation.
So far I couldn't find any related posts on the forums.
Thanks in advance.
Hints to implement tessellation shader with Irrlicht?
Hints to implement tessellation shader with Irrlicht?
Re-creating Irrlicht with Vulkan: http://irrlicht.sourceforge.net/forum/v ... =6&t=52404
Re: Hints to implement tessellation shader with Irrlicht?
There's no tessellation shaders in vanilla irrlicht, only geometry
Re: Hints to implement tessellation shader with Irrlicht?
Hi, I've found a post here: http://irrlicht.sourceforge.net/forum/v ... =4&t=49238
Can I achieve that by modifying addHighLevelShaderMaterial function?
Can I achieve that by modifying addHighLevelShaderMaterial function?
Re-creating Irrlicht with Vulkan: http://irrlicht.sourceforge.net/forum/v ... =6&t=52404