I am a c++ programmer looking for a graphic engine that supports VR. Does Irrlicht have VR Support or plugins for VR? What about for the Meta Quest 2 (Android)?
The forum here doesn't like searching for VR, only 2 letters...
Thanks
VR Support
Re: VR Support
No VR so far. We do have an ogl-es branch which supports android in svn. So it probably could be made to run on VR devices (and I think someone even did once). But that would still lack things like good UI/Font support which is quite tricky to get right on VR (rotated fonts etc). Or any head movement input support.
I think Godot added VR support by now (or even back in Godot 3). So maybe check that one out.
I think Godot added VR support by now (or even back in Godot 3). So maybe check that one out.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: VR Support
we have irrAR augmented reality stuff and stereoscopic vision demos are in the demos repository.
https://github.com/netpipe/IrrlichtDemos
https://github.com/netpipe/IrrlichtDemo ... ter/Camera
https://github.com/netpipe/IrrlichtDemo ... s/Anaglyph
https://github.com/netpipe/IrrlichtDemos
https://github.com/netpipe/IrrlichtDemo ... ter/Camera
https://github.com/netpipe/IrrlichtDemo ... s/Anaglyph
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-- https://github.com/netpipe/Luna Game Engine Status 95%