as this is my first ever post in this forum, I wanted to take the opportunity to thank everybody that has ever contributed to this great project that Irrlicht is
I especially want to thank all people that after this long time still take care about this project, add new features and keep it running (for example CuteAlien). To be honest I have more of an electronics background, and four years ago I did not know much about 3D, vertices or SceneNodes. And then I was looking for a 3D Engine for my personal hobby project, found Irrlicht, went for it, and some years later I can say for sure it was a good choice
I am already 41 years old (time is unfortunetly flying), and I can still remember when I first played "Hi-Octane" from Bullfrog somewhere around the year 1995 at a 80486 computer at someones computer during a visit. I was completely blown away, I since then somehow this game always followed me during my live. Around 2010 when I was at the university I tried the first time if I could somehow recreate this game (at least partly) myself. I made a crude craft model in Blender, and was able to open it in a self written program. But I gave up pretty quick.
Around 2021 I was looking around the internet, and just by sheer luck I found out that around 2017 some people did reverse engineer most of the necessary file formats of the original game (HiOctaneTools project at Github). For me this was a real game changer, and I immediately decided to start another attempt to recreate this game myself somehow based on this new information. This is when I was also looking for a 3D library, and I found Irrlicht.
Of course initially I was really struggling (world coordinates vs. local coordinates, Meshbuffers ...), but I believe the design of Irrlicht really helped me to concentrate on the most important things (load models, move SceneNodes), instead of doing everything from Scratch.
Some years later I have a playable version of the game, but of course there are still many problems and bugs to fix, and many improvements to be made. Right now I have lightning of Irrlicht completely disabled, and I wanted to concentrate on the game mechanics first. After this is all set and done, I want to try to get the best possible graphics out from the old original games assets using Irrlicht. But before I can do this I still have to learn a lot of things about 3D, shadows, light, shaders and so on. But I also do not mind if this takes another more couple of years. It is my lifetime hobby project
If you want to check the project out, I made my Github repo public some days ago: https://github.com/woalexan/hi-octane202x
If you have any feedback, thoughts or ideas regarding Irrlicht and my project, please let me know. Thank you very much for any feedback, and thank you very much again for keeping this great project running