After a long absence from the Irrlicht forum and 3D development, I have started coding a bit in C++ again. I have decided to implement the things I had previously added in version 1.2.x into version 1.8.5. This includes SASS effects for DX9, multihead support for multiple adapters, adapter selection, and other fun stuff. Currently, I am working on integrating the SASS effects properly. This means I need to implement a render pipeline between the VideoDriver and SceneManager to guarantee scene effects. Although it works without this pipeline, it causes frame drops that I cannot accept. Therefore, I will add this intermediate layer. I am doing this also because I want to adhere to the given Irrlicht standard and provide an interface for the future that allows scene effects not only under DX9. I am fully immersed in the code and hope to have a stable version by February. If you are interested in SASS, you can check out FXComposer, etc. I hope you like it. Until then, Merry Christmas to everyone.
(translated with copilot ^^)
A small announcement, and I hope you like it, because it's not just for me
Re: A small announcement, and I hope you like it, because it's not just for me
thanks
Irrlicht is love, Irrlicht is life, long live to Irrlicht
-
wizard4
Re: A small announcement, and I hope you like it, because it's not just for me
Questions:
What is SASS?
What is an adapter?
What is Christmas?
Only joking! Welcome back!
What is SASS?
What is an adapter?
What is Christmas?
Only joking! Welcome back!
Re: A small announcement, and I hope you like it, because it's not just for me
After more than a year and many personal setbacks, I finally managed to upload part of the implementation of the DX9 Effect System to GitHub. Quite a lot is already working: functional textures, scene effects, cubemaps, shadowing. Whenever I find the time — and that’s really not much — I’ll keep going. But please be patient. Have fun.
Have a look at the examples
https://github.com/sdi-syndrom/irrlicht
ps: i use the vs22 community and the vc12 project file is converted
Have a look at the examples
https://github.com/sdi-syndrom/irrlicht
ps: i use the vs22 community and the vc12 project file is converted