Irrlicht Model Viewer Utility

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Nick_Japan
Posts: 98
Joined: Mon Dec 13, 2004 11:47 am
Location: Japan

Irrlicht Model Viewer Utility

Post by Nick_Japan »

I just finished making this very simple model viewer: it allows you to load a mesh and add a texture onto the mesh, and then refresh the texture as you edit it with photoshop or whatever. It's all Irrlicht, so you can see it rendered with the same engine, and it's dead simple to use. The source is in there as well if you need to check how it works. Hope you find it useful!

Download Here
(~ 900KB)

Cheers
angel80
Posts: 22
Joined: Mon Feb 07, 2005 1:37 pm
Location: Paris (France)

Thank

Post by angel80 »

Thank u Nick, I will test it immediatly !!!
.: Franck :.
Magnus
Posts: 79
Joined: Sun Jan 16, 2005 5:53 pm
Location: Georgia, USA
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Post by Magnus »

very very good! only improvements I can think of is

1. a logo :P

2. make a cool skybox to go with it like a metal room or somehting... yellow doesnt suit my tastes

3. thats it!! this is a great utility for designers.. this will save alot of time :D :D
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Nick_Japan
Posts: 98
Joined: Mon Dec 13, 2004 11:47 am
Location: Japan

Post by Nick_Japan »

Glad you're finding it useful!

Yeah there are a couple of things I've spotted about it - I think there's a slightly dodgy switch(case) bit where you choose between DX and OGL, where I think it actually initialises the engine 3 times. Not awful but a tad thick - I'll fix that.

Haha yes regarding a skybox - I think you've raised a more important point about the background in general. With it as it is, the current slightly yellow background is going to be a right pain in the arse if you're trying to make a predominantly yellow skin, so I think I should add a way to change the background. Imagine trying to make a light yellow spaceship skin - you wouldn't be able to see a thing!

Oh and the camera's panning is too fast - I'll sort that out as well.

Cheers guys - I'll let you know when I've made the fixes
Magnus
Posts: 79
Joined: Sun Jan 16, 2005 5:53 pm
Location: Georgia, USA
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Post by Magnus »

cool! I can help you with a logo if you want me to make one for you. Ill even export it to a .ico ^_^ just contact my aim or pm me. Im really excited about this project :D
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Nick_Japan
Posts: 98
Joined: Mon Dec 13, 2004 11:47 am
Location: Japan

Post by Nick_Japan »

OK I've made those updates - you can get the new version from the original link
Magnus
Posts: 79
Joined: Sun Jan 16, 2005 5:53 pm
Location: Georgia, USA
Contact:

Post by Magnus »

this is great! but I do have one bug to report.. :( I loaded a dwarf mesh I found on the internet and moved it around to much I guess because everything on him became stretched out for like 20 seconds then returned to normal.. wierd..
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Guest

Re: Irrlicht Model Viewer Utility

Post by Guest »

Nick_Japan wrote:I just finished making this very simple model viewer: it allows you to load a mesh and add a texture onto the mesh, and then refresh the texture as you edit it with photoshop or whatever. It's all Irrlicht, so you can see it rendered with the same engine, and it's dead simple to use. The source is in there as well if you need to check how it works. Hope you find it useful!

Download Here
(~ 900KB)

Cheers
---------
I use linux 99% of time so will this work for me ?

thx
Nick_Japan
Posts: 98
Joined: Mon Dec 13, 2004 11:47 am
Location: Japan

Post by Nick_Japan »

Well, the executable in there is a win32 build, but the source is in there too so yes absolutely if you can compile it yourself - I haven't used any other libraries other than Irrlicht
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