I just finished making this very simple model viewer: it allows you to load a mesh and add a texture onto the mesh, and then refresh the texture as you edit it with photoshop or whatever. It's all Irrlicht, so you can see it rendered with the same engine, and it's dead simple to use. The source is in there as well if you need to check how it works. Hope you find it useful!
Download Here (~ 900KB)
Cheers
Irrlicht Model Viewer Utility
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- Posts: 98
- Joined: Mon Dec 13, 2004 11:47 am
- Location: Japan
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- Posts: 98
- Joined: Mon Dec 13, 2004 11:47 am
- Location: Japan
Glad you're finding it useful!
Yeah there are a couple of things I've spotted about it - I think there's a slightly dodgy switch(case) bit where you choose between DX and OGL, where I think it actually initialises the engine 3 times. Not awful but a tad thick - I'll fix that.
Haha yes regarding a skybox - I think you've raised a more important point about the background in general. With it as it is, the current slightly yellow background is going to be a right pain in the arse if you're trying to make a predominantly yellow skin, so I think I should add a way to change the background. Imagine trying to make a light yellow spaceship skin - you wouldn't be able to see a thing!
Oh and the camera's panning is too fast - I'll sort that out as well.
Cheers guys - I'll let you know when I've made the fixes
Yeah there are a couple of things I've spotted about it - I think there's a slightly dodgy switch(case) bit where you choose between DX and OGL, where I think it actually initialises the engine 3 times. Not awful but a tad thick - I'll fix that.
Haha yes regarding a skybox - I think you've raised a more important point about the background in general. With it as it is, the current slightly yellow background is going to be a right pain in the arse if you're trying to make a predominantly yellow skin, so I think I should add a way to change the background. Imagine trying to make a light yellow spaceship skin - you wouldn't be able to see a thing!
Oh and the camera's panning is too fast - I'll sort that out as well.
Cheers guys - I'll let you know when I've made the fixes
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- Posts: 98
- Joined: Mon Dec 13, 2004 11:47 am
- Location: Japan
Re: Irrlicht Model Viewer Utility
---------Nick_Japan wrote:I just finished making this very simple model viewer: it allows you to load a mesh and add a texture onto the mesh, and then refresh the texture as you edit it with photoshop or whatever. It's all Irrlicht, so you can see it rendered with the same engine, and it's dead simple to use. The source is in there as well if you need to check how it works. Hope you find it useful!
Download Here (~ 900KB)
Cheers
I use linux 99% of time so will this work for me ?
thx
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- Posts: 98
- Joined: Mon Dec 13, 2004 11:47 am
- Location: Japan