Which 3d modeller do you use? (just linux)
Which 3d modeller do you use? (just linux)
Hi,
which linux 3d modeller do you use? I tried blender (i dont like it), and wings 3d, which is really good for small objects, but not for levels, etc.
thanks,
Sid
which linux 3d modeller do you use? I tried blender (i dont like it), and wings 3d, which is really good for small objects, but not for levels, etc.
thanks,
Sid
hehe..nope.
but I'm modelling a really complex level for a game prototype of a very friend of mine....all in wings.
No page thread needed
no smooth groups or real edgeloops or n-gons in Blender.No vector operations.
Though, both are perfectly capable, knowing em in depth.
short, ain't it
but I'm modelling a really complex level for a game prototype of a very friend of mine....all in wings.
No page thread needed
no smooth groups or real edgeloops or n-gons in Blender.No vector operations.
Though, both are perfectly capable, knowing em in depth.
short, ain't it
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
wow, it was! Where did all the rest of words go? lol!
well, since I'm just starting to play around with linux so far Blender seems to be the tool that offers me the most for free; but a very good modeler with great import-export capabilities is ac3d http://www.ac3d.org it runs both in win and linux and it's very intuitive to use. Besides, ac files are natively supported by blender (import).
and finally, I also play around with equinox-3d which seems to have a bright future. It's pretty softimage-like; http://www.equinox3d.com/
it's shareware, if you want to use it commercialy you gotta send Gabor Nagy (creator) US$30. Not bad for suc a good package huh?
right now I'm downloading wings. I like its interface.
edited:
here ar some shots:
ac3d5- loading one of the sample models:(dragon)
http://www.danielpatton.com/afecelis/sc ... s/ac3d.jpg
dragon model imported into blender from ac3d format:
http://www.danielpatton.com/afecelis/sc ... lender.jpg
equinox3d: one of its sample models loaded:
http://www.danielpatton.com/afecelis/sc ... quinox.jpg
final remarks: ac3d uses povary to render while equinox has got its own raytracer; and equinox now exports to "collada" xml, free opensource 3d format.
well, since I'm just starting to play around with linux so far Blender seems to be the tool that offers me the most for free; but a very good modeler with great import-export capabilities is ac3d http://www.ac3d.org it runs both in win and linux and it's very intuitive to use. Besides, ac files are natively supported by blender (import).
and finally, I also play around with equinox-3d which seems to have a bright future. It's pretty softimage-like; http://www.equinox3d.com/
it's shareware, if you want to use it commercialy you gotta send Gabor Nagy (creator) US$30. Not bad for suc a good package huh?
right now I'm downloading wings. I like its interface.
edited:
here ar some shots:
ac3d5- loading one of the sample models:(dragon)
http://www.danielpatton.com/afecelis/sc ... s/ac3d.jpg
dragon model imported into blender from ac3d format:
http://www.danielpatton.com/afecelis/sc ... lender.jpg
equinox3d: one of its sample models loaded:
http://www.danielpatton.com/afecelis/sc ... quinox.jpg
final remarks: ac3d uses povary to render while equinox has got its own raytracer; and equinox now exports to "collada" xml, free opensource 3d format.
Last edited by afecelis on Thu Feb 24, 2005 11:24 pm, edited 1 time in total.
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Wings3D http://www.wings3d.com
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
I know that you are talking only about modelers running on Linux, but I can't resist to mention best modeler in the universe:
Metasequoia 3D
http://www21.ocn.ne.jp/~mizno/main_e.html
Shareware version can't export, but Free LE version can do that. In another words, you can use shareware version, save data in custom format, reload data in LE version and export to .X or 3DS.
Metasequoia 3D
http://www21.ocn.ne.jp/~mizno/main_e.html
Shareware version can't export, but Free LE version can do that. In another words, you can use shareware version, save data in custom format, reload data in LE version and export to .X or 3DS.
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- Posts: 237
- Joined: Thu May 27, 2004 3:18 pm
- Location: Canada
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- Posts: 448
- Joined: Tue Oct 05, 2004 3:24 am
- Location: Boston, MA
Its nice but you can not use it for comm. projects out side of Japan.Anonymous wrote:I know that you are talking only about modelers running on Linux, but I can't resist to mention best modeler in the universe:
Metasequoia 3D
http://www21.ocn.ne.jp/~mizno/main_e.html
Shareware version can't export, but Free LE version can do that. In another words, you can use shareware version, save data in custom format, reload data in LE version and export to .X or 3DS.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
How can somebody know that you are using metasequoia for your project?SkaterX29527 wrote:Its nice but you can not use it for comm. projects out side of Japan.
Author is saying that he can't sell his product outside of Japan. Why this would stop me using metasequoia? I would like to pay, but if author can't find way to get my money, that's not my problem. I'm sure that this will not stop me using such wonderful software.
I have to say I didnt like blender at all *at first* but once in collegue (aka with a nice broadband connection and not the crappy 56k @ home) I downloaded all of the tutorials listed on its website, plus the training videos, and I must say its really impressive what you can do with it, so, the effort (aka hi-learning curve) is worth the try. Specially since my interest is videogames (and I expect 99.9% people in these forums is), I dunno care about other commercial modellers advanced features so far, nor the renders and all that, since likely its all handled with the 3d engine.bal wrote:I suggest you should continue trying Blender. Once you get the hang of it it's really uber and blows the other free modellers away (imo, because I know vermeer is going to blabla half a page again about some details concerning modelling in Blender )
Also, as they say, an image is worth a 1000 words, Im going to try ac3d and equinox, by looking at afecelis screenies.
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- Location: Boston, MA
Becouse its not legal!Anonymous wrote:How can somebody know that you are using metasequoia for your project?SkaterX29527 wrote:Its nice but you can not use it for comm. projects out side of Japan.
Author is saying that he can't sell his product outside of Japan. Why this would stop me using metasequoia? I would like to pay, but if author can't find way to get my money, that's not my problem. I'm sure that this will not stop me using such wonderful software.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
that is said bout le version, not the share...ultimate unwrap opens the metasequoia mqo format
and there's a free max i/o plugin...
Yet though , I jumped to Wings3d wagon, as prefered its license, and pretty happy I did.wings is also compiled in linux and Mac...
UV can be made in wings...
By no means is of the quality of Lithunwrap(except the auto stuff), or what t o say of Ultimate Unwrap, but is workable.
personally i uv map all with ultimate, i like more than max uv editor, even.
My workflow was pretty smooth in mods with metasequoia, lith(all the uv stuff with that free jewell), gimp for windows.Look, metasequoia modelled(2,600 tris character, c. eastwood inspired...):
http://xs.to/xs.php?h=xs17&d=05086&f=26 ... clint1.jpg
http://xs.to/xs.php?h=xs17&d=05086&f=clintwires.jpg
http://xs.to/xs.php?h=xs17&d=05086&f=front2.jpg
http://xs.to/xs.php?h=xs17&d=05086&f=half_side.jpg
Wings3d very wip...only some hours...
http://xs.to/xs.php?h=xs17&d=05086&f=or ... uccion.jpg
http://xs.to/xs.php?h=xs17&d=05086&f=or ... uccion.jpg
http://xs.to/xs.php?h=xs17&d=05086&f=or ... uccion.jpg
and there's a free max i/o plugin...
Yet though , I jumped to Wings3d wagon, as prefered its license, and pretty happy I did.wings is also compiled in linux and Mac...
UV can be made in wings...
By no means is of the quality of Lithunwrap(except the auto stuff), or what t o say of Ultimate Unwrap, but is workable.
personally i uv map all with ultimate, i like more than max uv editor, even.
My workflow was pretty smooth in mods with metasequoia, lith(all the uv stuff with that free jewell), gimp for windows.Look, metasequoia modelled(2,600 tris character, c. eastwood inspired...):
http://xs.to/xs.php?h=xs17&d=05086&f=26 ... clint1.jpg
http://xs.to/xs.php?h=xs17&d=05086&f=clintwires.jpg
http://xs.to/xs.php?h=xs17&d=05086&f=front2.jpg
http://xs.to/xs.php?h=xs17&d=05086&f=half_side.jpg
Wings3d very wip...only some hours...
http://xs.to/xs.php?h=xs17&d=05086&f=or ... uccion.jpg
http://xs.to/xs.php?h=xs17&d=05086&f=or ... uccion.jpg
http://xs.to/xs.php?h=xs17&d=05086&f=or ... uccion.jpg
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
wow Ver, you're a damn good modeler! Your dwarf will get jealous!
that last ogre is asking to get softimaged-rendered!
amazing work man!
that last ogre is asking to get softimaged-rendered!
amazing work man!
Last edited by afecelis on Sat Feb 26, 2005 4:42 pm, edited 1 time in total.