New version of the My3D tools for the Irrlicht released!!!

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Bryan Abrams
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Post by Bryan Abrams »

i think you need to render to texture first
afecelis
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Post by afecelis »

Yup! Bryan is right. It is widely explained in this thread how to export data to MY3d format. Th main idea behind it is to get the baked textures (lightmaps) and the difuse maps into one single file that can be loaded into Irrlicht.

I know it's a bit long thread, but you'll have to dig into it. There's a step by step howto by Zdimitor himself.
MyDragon

Post by MyDragon »

But i have rendered the textures, and they are in the irrlicht\images map. Also i can see the files after the rendering. But as soon as i start the exporting 3dsmax hangs and crashes. (And I followed the step by step howto)
afecelis
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Post by afecelis »

which Max verion r u using? Max5? Are you telling the exporter to include the maps in the file and RLE compression?

just checking; final question, did you compile the plugin yourself? It might have gotten corrupted somewhere.

you could also upload the version of the plugin you got so that we can try it out and see if it crashes Max for us too.

:D
MyDragon

Post by MyDragon »

I use max6 :)

I use this plugin:
http://etcaptor.f2g.net/public/my3dmax6.zip

when i add no textures it doesnt crash
etcaptor
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Post by etcaptor »

Try to use only textures with diffuse map.
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MyDragon

Post by MyDragon »

i just checked, only textures with diffuse maps are there :(
MYDragon

Post by MYDragon »

well i made the scene from scratch and now it does work, i wonder what i did different.
etcaptor
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Post by etcaptor »

When i've started at first time with my3d had a same problem with simple scene. After changing of material properties /only diffuse map/, got success.
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ZDimitor
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Hi 2all

Post by ZDimitor »

I planing to do new release of My3d Tools, as soon as i can:

----------------------------------------------------------
changes in My3D File Format
----------------------------------------------------------
1) no changes (steel using v.3)

----------------------------------------------------------
changes in My3D Irrlicht Loader:
----------------------------------------------------------
1) Issue with AABB solving (etcaptor did it already);
2) Improvements of loading multiple meshes with the same material, they merge into a single mesh by a loader;
3) Loading normals from MAX (for the dynamic lighting);

----------------------------------------------------------
changes in My3D MAX Exporter:
----------------------------------------------------------
1) Normal will be exporting from max, dont need to calculate them manually (for the dynamic lighting);
2) MAX5, 6 support;
2) Normall mapping ... :( I steel don't try this feature in Irrlicht, maybe later.

-----------------------------------------------------------
NEW!!! My3D Gile[s] Exporter:
-----------------------------------------------------------
nothing to say :)))

---------------------------------------------------------
My3D Examples
---------------------------------------------------------
1) Example of using dynamic lighting with My3D Meshes
afecelis
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Post by afecelis »

whoa!!! Zdimitor!!! It's good to see you showing up :D :D

I was beginning to worry about you.

your news is always good news. :D

looking forward to trying out your next release!!!

welcome back
Last edited by afecelis on Fri Mar 11, 2005 2:07 am, edited 1 time in total.
Guest

Post by Guest »

I just hardly working on my own project, and have no many time to do changes in My3D format, but i very intensively using it in my work.
ZDimitor
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Post by ZDimitor »

Ooops! It was me :)
etcaptor
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Post by etcaptor »

Great!
I nice to meet you back here :D

Using of dynamic lighting with your format will be awesome! Also all new features mentioned above.
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Testur

Post by Testur »

Nice, looking forward to it.
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