New version of the My3D tools for the Irrlicht released!!!
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Yup! Bryan is right. It is widely explained in this thread how to export data to MY3d format. Th main idea behind it is to get the baked textures (lightmaps) and the difuse maps into one single file that can be loaded into Irrlicht.
I know it's a bit long thread, but you'll have to dig into it. There's a step by step howto by Zdimitor himself.
I know it's a bit long thread, but you'll have to dig into it. There's a step by step howto by Zdimitor himself.
which Max verion r u using? Max5? Are you telling the exporter to include the maps in the file and RLE compression?
just checking; final question, did you compile the plugin yourself? It might have gotten corrupted somewhere.
you could also upload the version of the plugin you got so that we can try it out and see if it crashes Max for us too.
just checking; final question, did you compile the plugin yourself? It might have gotten corrupted somewhere.
you could also upload the version of the plugin you got so that we can try it out and see if it crashes Max for us too.
I use max6
I use this plugin:
http://etcaptor.f2g.net/public/my3dmax6.zip
when i add no textures it doesnt crash
I use this plugin:
http://etcaptor.f2g.net/public/my3dmax6.zip
when i add no textures it doesnt crash
Hi 2all
I planing to do new release of My3d Tools, as soon as i can:
----------------------------------------------------------
changes in My3D File Format
----------------------------------------------------------
1) no changes (steel using v.3)
----------------------------------------------------------
changes in My3D Irrlicht Loader:
----------------------------------------------------------
1) Issue with AABB solving (etcaptor did it already);
2) Improvements of loading multiple meshes with the same material, they merge into a single mesh by a loader;
3) Loading normals from MAX (for the dynamic lighting);
----------------------------------------------------------
changes in My3D MAX Exporter:
----------------------------------------------------------
1) Normal will be exporting from max, dont need to calculate them manually (for the dynamic lighting);
2) MAX5, 6 support;
2) Normall mapping ... I steel don't try this feature in Irrlicht, maybe later.
-----------------------------------------------------------
NEW!!! My3D Gile[s] Exporter:
-----------------------------------------------------------
nothing to say ))
---------------------------------------------------------
My3D Examples
---------------------------------------------------------
1) Example of using dynamic lighting with My3D Meshes
----------------------------------------------------------
changes in My3D File Format
----------------------------------------------------------
1) no changes (steel using v.3)
----------------------------------------------------------
changes in My3D Irrlicht Loader:
----------------------------------------------------------
1) Issue with AABB solving (etcaptor did it already);
2) Improvements of loading multiple meshes with the same material, they merge into a single mesh by a loader;
3) Loading normals from MAX (for the dynamic lighting);
----------------------------------------------------------
changes in My3D MAX Exporter:
----------------------------------------------------------
1) Normal will be exporting from max, dont need to calculate them manually (for the dynamic lighting);
2) MAX5, 6 support;
2) Normall mapping ... I steel don't try this feature in Irrlicht, maybe later.
-----------------------------------------------------------
NEW!!! My3D Gile[s] Exporter:
-----------------------------------------------------------
nothing to say ))
---------------------------------------------------------
My3D Examples
---------------------------------------------------------
1) Example of using dynamic lighting with My3D Meshes
whoa!!! Zdimitor!!! It's good to see you showing up
I was beginning to worry about you.
your news is always good news.
looking forward to trying out your next release!!!
welcome back
I was beginning to worry about you.
your news is always good news.
looking forward to trying out your next release!!!
welcome back
Last edited by afecelis on Fri Mar 11, 2005 2:07 am, edited 1 time in total.