A Feature

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Guest

A Feature

Post by Guest »

Here is a useful feature the irrlicht engine should have physics built into it, like vehicle pyhsics and all the other pyhsics
Murphy
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Joined: Mon Dec 13, 2004 12:06 am
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Post by Murphy »

This would make sense if Irrlicht was a game engine, but it's not. It's just a 3D engine.
cartoonit
Posts: 286
Joined: Mon Nov 15, 2004 6:36 pm

Post by cartoonit »

You can quite easily integrate a physics engine in to irrlicht, look at the tutorials for newton etc...
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

I recommend True Axis, simplest API, very easy to control and very, very fast.
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