Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Guest
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by Guest »
Here is a useful feature the irrlicht engine should have physics built into it, like vehicle pyhsics and all the other pyhsics
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Murphy
- Posts: 290
- Joined: Mon Dec 13, 2004 12:06 am
- Location: United States
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Contact:
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by Murphy »
This would make sense if Irrlicht was a game engine, but it's not. It's just a 3D engine.
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cartoonit
- Posts: 286
- Joined: Mon Nov 15, 2004 6:36 pm
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by cartoonit »
You can quite easily integrate a physics engine in to irrlicht, look at the tutorials for newton etc...
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Spintz
- Posts: 1688
- Joined: Thu Nov 04, 2004 3:25 pm
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by Spintz »
I recommend True Axis, simplest API, very easy to control and very, very fast.