3DS Levels

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unrealfragmaster
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Post by unrealfragmaster »

Nope, still the same error.
I am using VS6.0.
The Quake3 level load example works fine, I can compile it with no bother. But using the code above, it wont work.
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unrealfragmaster
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Post by unrealfragmaster »

Thanks for your help :-D
i got it working.
I just added another } at the very end.
I get 1 warning about a value not being returned, but it still works :-D
Howver, my 3DS level has no textures :( It cant locate them. Is there a special place I have to put them?
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Homer
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Post by Homer »

AFAIK they have to be in the same folder as your transport.3ds is.
wornaki
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Post by wornaki »

In my case I could load the texture (yes, just one) from a different folder.
unrealfragmaster
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Post by unrealfragmaster »

OK according to irrlicht th etexturesload, and with lighting turned off I can usually see some of them, but when I load a 3DS sphere in with a planet texture around it, it apears white. Whats wrong?
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wornaki
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Post by wornaki »

is it just onetexture?. Because maybe automatic loading won't work under that circumstances.... Strange though, very, very strange.
Masdus
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Post by Masdus »

upgrade your version of irrlicht and try
unrealfragmaster
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Re: 3DS Levels

Post by unrealfragmaster »

Thanks , got it working, was just the texture file wasnt saved properly.
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Seven
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Re: 3DS Levels

Post by Seven »

Wed Dec 17, 2003 5:30 am
Fri Feb 10, 2017 10:22 pm
CuteAlien
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Re: 3DS Levels

Post by CuteAlien »

That's how you spot the time travelers :-)
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Mel
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Re: 3DS Levels

Post by Mel »

I'd suggest you using Alias Wavefront .obj instead of 3DS (use the gw::obj exporter, is the best) they aren't restricted, on load time, anyway, to 8.3 texture names, and have proper smoothing, whereas the 3DS equivalent is always flat, due to the way Autodesk handles the smoothness of the models via smoothing groups. Also, if you spread well the textures throughout the level, you may be able to load very large meshes without exceeding the 16 bit indices that most model loaders have in irr,

The 3DS support is there almost for legacy reasons, a 3D lib can't be considered as such if they can't load 3DS :)

*looks at the dates* Damn it! XDDDD
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