Checking the GarageGames forums I ran into this interesting plugin for 3dsmax5; more info and download here:
http://www.lancersreactor.com/t/downloa ... asp?id=641
this is one of our ships for project Blaze, exported perfectly from max5 into Milkshape3d:
Max to Milkshape3d exporter
Just curious, compadre....Why do you need max-->Milkshape?
OH...I see...ms3d is really cool thing for rigid bodies anims, and seems Irrlicht support it...good move, I'd have made it so , too...would never do a weighted human character so, but for flying ships with moving parts...definitely good way....
(BTW, gonna start putting screenies of the ship I have modelled, and gonna texture , soon, as I don't think there's an issue with project for doing that... ...anyway, usual for me to make so in free projects.. )
OH...I see...ms3d is really cool thing for rigid bodies anims, and seems Irrlicht support it...good move, I'd have made it so , too...would never do a weighted human character so, but for flying ships with moving parts...definitely good way....
(BTW, gonna start putting screenies of the ship I have modelled, and gonna texture , soon, as I don't think there's an issue with project for doing that... ...anyway, usual for me to make so in free projects.. )
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
looks cool
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Saurav Mohapatra
author, artist and bona fide geek
web: http://www.mohaps.com
email: mohaps AT gmail DOT com
Saurav Mohapatra
author, artist and bona fide geek
web: http://www.mohaps.com
email: mohaps AT gmail DOT com
I'm not much of a modeler or an animator, but I have toyed around with it during breaks between college classes and I was wondering why wouldn't you want to animate in 3DSMax. It has better animating power from what I have seen, and you can also export those animations. Simply an observation from something I don't understand very well.