Max to Milkshape3d exporter

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afecelis
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Max to Milkshape3d exporter

Post by afecelis »

Checking the GarageGames forums I ran into this interesting plugin for 3dsmax5; more info and download here:
http://www.lancersreactor.com/t/downloa ... asp?id=641

this is one of our ships for project Blaze, exported perfectly from max5 into Milkshape3d:
Image
vermeer
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Post by vermeer »

Just curious, compadre....Why do you need max-->Milkshape?

OH...I see...ms3d is really cool thing for rigid bodies anims, and seems Irrlicht support it...good move, I'd have made it so , too...would never do a weighted human character so, but for flying ships with moving parts...definitely good way....



(BTW, gonna start putting screenies of the ship I have modelled, and gonna texture , soon, as I don't think there's an issue with project for doing that... ;) ...anyway, usual for me to make so in free projects..;) )
Finally making games again!
http://www.konekogames.com
oconv
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Post by oconv »

max 6 version on the authors homepage:

http://www.mds.mdh.se/~elt01mcg/index.php?view=Download
mohaps
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Post by mohaps »

looks cool :)
---
Saurav Mohapatra
author, artist and bona fide geek

web: http://www.mohaps.com
email: mohaps AT gmail DOT com
afecelis
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Post by afecelis »

yup it sure does.

the ships look nice in ms3d, and as Vermeer said, Ms3d will allow us to do some simple animations.
AlexL
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Post by AlexL »

I'm not much of a modeler or an animator, but I have toyed around with it during breaks between college classes and I was wondering why wouldn't you want to animate in 3DSMax. It has better animating power from what I have seen, and you can also export those animations. Simply an observation from something I don't understand very well.
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