i just made a concept of a user interface for my rts game.
first have a look at this :

now the descriptions:
minimap: thats where a minimap will appear (you know it from many rts games already)
dialogs: thats where everything thats important will appear (if you want to create buildings you can select them there). because its not that big i want to add scrollbars.
messages: thats where messages are beeing displayed. i want to add scrollbars here too, so that only the last message is displayed and the user can scroll down to see more.
statistics: thats some sort of resources panel where you can view for example how many gold you have.
buttons: you can acess the dialogs with these buttons (build, research..etc..etc )
i aligned everything like this because of the resolution independency. like this it looks always the same on every resolution. and i wanted to keep it as small as possible because i dont want the screen to be covered with interface only
part 2 :
now, i thought about how the interface _could_ look like. since my rts game (which makes good process at the moment
notice: dont look at these pictures if you have unhealthy eyes, they may burn out, my drawing skills suck
here are a few pictures:
the reason why i created this thread is because i wanted to ask you for suggestions, tips, critique or anything else
see you guys!
