rts user interface (just pictures, concepts, suggestions)

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rts user interface (just pictures, concepts, suggestions)

Post by Guest »

hey there!
i just made a concept of a user interface for my rts game.

first have a look at this :

Image

now the descriptions:

minimap: thats where a minimap will appear (you know it from many rts games already)

dialogs: thats where everything thats important will appear (if you want to create buildings you can select them there). because its not that big i want to add scrollbars.

messages: thats where messages are beeing displayed. i want to add scrollbars here too, so that only the last message is displayed and the user can scroll down to see more.

statistics: thats some sort of resources panel where you can view for example how many gold you have.

buttons: you can acess the dialogs with these buttons (build, research..etc..etc )

i aligned everything like this because of the resolution independency. like this it looks always the same on every resolution. and i wanted to keep it as small as possible because i dont want the screen to be covered with interface only :)


part 2 :

now, i thought about how the interface _could_ look like. since my rts game (which makes good process at the moment :o) has something to do with chicken and this sort of stuff i wanted to use textures of wood and old grass and broken eggs and plants. i took a piece of paper and a few pencils and made a quick preview of how it could look like before i make everything in the gimp and maybe even blender so it looks professional enough for me.

notice: dont look at these pictures if you have unhealthy eyes, they may burn out, my drawing skills suck :wink:

here are a few pictures:

Image
Image
Image
Image


the reason why i created this thread is because i wanted to ask you for suggestions, tips, critique or anything else :) i want to know your opinion of a good realtime strategy menu and how you like my thoughts of the one above.

see you guys!
Saku
Posts: 158
Joined: Wed Jan 05, 2005 8:48 am
Location: Denmark

Post by Saku »

Just a few thoughts(Hope I spelled that correctly :)):

The buttons seems a little displaced and seems to block the veiw a bit.
Maybe you should cut a few pixels of the "Dialog; Menu" and place them right next to the minimap.

Isn't the "Message; Log" part a little too small? Maybe a few more lines? (I'm asuming there is only one line being shown at a time)

What is that piece of wood in the rigth side of your pencil sketch for?

I like the your design of the interface and I'm looking forward to see what game is going to look like! ..RTS with chicken ?!? :D 8)

/Saku
Call me Wice, Miami Wice!
Guest

Post by Guest »

ok update, i´ve changed the menu alot :)

Image

thats the empty interface without any buttons or menus (i´ll do that tomorrow, need some sleep now)

the order is now:
Minimap, Statistics, Menu
Buttons Messages
Buttons
Buttons
Buttons

What is that piece of wood in the rigth side of your pencil sketch for?
to be honest: i dont know *lol* it wasnt planned, i just felt like drawing something thats in my mind

Isn't the "Message; Log" part a little too small? Maybe a few more lines? (I'm asuming there is only one line being shown at a time)
ok i´ve fixed that, now there are 2 lines (+ scrollbar soon)

The buttons seems a little displaced and seems to block the veiw a bit.
fixed too, i´ve made them smaller, i will post a picture of them soon :)

RTS with chicken ?!?
if you would know the story you would go crazy and jump off the next bridge :D maybe i write something about it down by tomorrow , i promise you will laugh your a$$ off :)


see you![/list]
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

I think your menu looks both good and bad, It looks nice good design and cool graphics. However it is a lot different from the other RTS GUIs. That could be a good or bad thing. Its something different which is good in the RTS genre when there really is nothing that different. It may be bad because RTS people tend to like everything the way the are used to.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Guest

Post by Guest »

you are right, its a little different than other rts interfaces. the most different part is that it does not reach the other side of the screen, which most of the rts interfaces do. but i think resolution independence excuses this. it still has some old elements, but i thought of bringing new and old elements together and create something thats "new" or better something that is not exactly like 70% of all others (which doesnt mean the others are not good nor does it mean that my interface is perfect or good at all :roll: )

if this is good or not we will see when there is something like a beta version :) if too many people think its not good/too hard to break the habit then i will 10000% surely make a new one.

i really like your post because thats why i created this thread :wink: without any suggestions from the potential rts-game players its harder to figure out whats good or not.


ps: i thought about integrating some rpg elements so that the player has not 1000000 unit wars but a few units that the player is connected to and that he does not want to simply get killed in battle (although the way the chicken warriors die is _very_ funny hehehe). also with units below a certain number everything stays clean and non-confusing. a second point is that irrlicht is not possible to handle that many units even if they are low poly, so i rather like to have lets say ~20 or something like this visible higher-detailed models on a screen that look nice and still have a high framerate.

ok i´ve wrote too much again with too many spelling errors i guess i really need some sleep or food :D *sleepy*
MACARRAUM
Posts: 40
Joined: Sun Nov 28, 2004 8:52 pm
Location: Brazil

Post by MACARRAUM »

I don't get to see any image :cry:
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

I'm just glad I could help! :D
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Saku
Posts: 158
Joined: Wed Jan 05, 2005 8:48 am
Location: Denmark

Post by Saku »

ps: i thought about integrating some rpg elements so....
RTS/RPG with chickens.. i like how this is developing :lol:
So we get to play around with chickens in shiny armour ..or high tech guns? 8)

But then on the other hand I would love to command a giant army of 1000s of chickens! :shock: 8)
Call me Wice, Miami Wice!
katoun
Posts: 239
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Location: Romania
Contact:

Post by katoun »

RUN CHICKEN, RUN :twisted:
Nice menu looks good and original stuf is allways wellcome.
Kat'Oun
MikeR
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Post by MikeR »

I think your interface looks good. I would move the buttons across the top tho, becouse as has already been stated, they block part of the screen. (unless there isn't going to be anything there to see anyway)
Hmmm, chicken wars...sounds fun. :D
If it exists in the real world, it can be created in 3d

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Guest

Post by Guest »

thx for the comments so far. ill try to write down the story of the actual game when im at home (so see you later in a few hours, have school now :) )
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