These screenshots speak by themselves :
With Irrlicht 0.9 :
With Irrlicht 1.0.10 :
I compiled both libraries with the same parameters and didn't touch my code, just the linking. Any suggestions or ideas ? Note that I scale the level by 0.1. It seems the textures are 10x or 100x too big. However, I don't know why the floor on the left is completely lava/red. You will also notice that the lightmaps have disappeared.
OpenGL, Linux Gentoo, Nvidia driver 7174, gcc version 3.3.5-20050130
I will stick to 0.9 for the moment.
[Quake Maps] Strange textures and lighting
Have you tried http://irrlicht.sourceforge.net/phpBB2/ ... php?t=7009 yet ?
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- Location: New York, NY
I had the same problem (in addition to this one) in another quake map when I switched to Irrlicht 0.10.0. Also using linux & NVidia (ubuntu, GeForce Go). I reverted to Irrlictht 0.9 as well.
check the link bal is linking you guys to. I also had that problem in linux. Patch the file as mentioned there, recompile and you're set!
edited:
better yet; if you download Zdimitior's My3d source files 3.16 there's a great fix for opengl in them.
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=7167
http://my3dproject.nm.ru/
edited:
better yet; if you download Zdimitior's My3d source files 3.16 there's a great fix for opengl in them.
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=7167
http://my3dproject.nm.ru/