[Quake Maps] Strange textures and lighting

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bucheron
Posts: 7
Joined: Sun Apr 17, 2005 10:38 pm

[Quake Maps] Strange textures and lighting

Post by bucheron »

These screenshots speak by themselves :

With Irrlicht 0.9 :
Image

With Irrlicht 1.0.10 :
Image

I compiled both libraries with the same parameters and didn't touch my code, just the linking. Any suggestions or ideas ? Note that I scale the level by 0.1. It seems the textures are 10x or 100x too big. However, I don't know why the floor on the left is completely lava/red. You will also notice that the lightmaps have disappeared.

OpenGL, Linux Gentoo, Nvidia driver 7174, gcc version 3.3.5-20050130

I will stick to 0.9 for the moment.
bal
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Location: Geluwe, Belgium

Post by bal »

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SuperElectric
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Location: New York, NY

Post by SuperElectric »

I had the same problem (in addition to this one) in another quake map when I switched to Irrlicht 0.10.0. Also using linux & NVidia (ubuntu, GeForce Go). I reverted to Irrlictht 0.9 as well.
afecelis
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Post by afecelis »

check the link bal is linking you guys to. I also had that problem in linux. Patch the file as mentioned there, recompile and you're set! :D

edited:

better yet; if you download Zdimitior's My3d source files 3.16 there's a great fix for opengl in them.
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=7167
http://my3dproject.nm.ru/
bucheron
Posts: 7
Joined: Sun Apr 17, 2005 10:38 pm

Post by bucheron »

Gonna check, thanks for the tip !
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