Which map compile option?

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sugarhigh
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Joined: Sat May 28, 2005 4:11 am

Which map compile option?

Post by sugarhigh »

which map compile option should I use? I have always used BSP -meta but irrlicht says it has a bad header if i do that so do I need to use another option?
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afecelis
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Post by afecelis »

I always use:
-meta, -vis, -light, -fast, -filter, -super 2

and so far never had a problem with the bsps I get created.
area51
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Post by area51 »

Make sure when you compile the map it does it as Quake3 type bsp. (type 46). If you compile the map as a RTCW (type 47 bsp) you will bad header problems
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Last edited by area51 on Tue Feb 22, 2011 1:05 pm, edited 1 time in total.
sugarhigh
Posts: 14
Joined: Sat May 28, 2005 4:11 am

Post by sugarhigh »

How do I make it type 46?
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area51
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Post by area51 »

In GtKRadiant edit->preferences->game then change to quake3 in drop down

RTCW, SoF, Heretic II, Doom3 etc all have slightly different BSP formats.
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