Hello,:D
I am making a mouse picking that return the name of mesh pointed for the mouse cursor in my scene, does a function exist where I can set a name/id for a mesh and later get him when I point the mouse cursor to the same mesh?
Thank you!
selles do Brasil
Identifying a mesh
Hm, you even didn't try to search the docs, uh
setName
getName
setName
Code: Select all
virtual void irr::scene::ISceneNode::setName ( const wchar_t * name ) [inline, virtual]
Sets the name of the node.
Code: Select all
virtual const wchar_t* irr::scene::ISceneNode::getName ( ) const [inline, virtual]
Returns the name of the node.