Identifying a mesh

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
selles
Posts: 8
Joined: Sun Jul 03, 2005 9:21 pm

Identifying a mesh

Post by selles »

Hello,:D

I am making a mouse picking that return the name of mesh pointed for the mouse cursor in my scene, does a function exist where I can set a name/id for a mesh and later get him when I point the mouse cursor to the same mesh?

Thank you!

selles do Brasil
puh
Posts: 356
Joined: Tue Aug 26, 2003 3:53 pm

Post by puh »

Hm, you even didn't try to search the docs, uh :evil:
setName

Code: Select all

virtual void irr::scene::ISceneNode::setName  (  const wchar_t *  name   )  [inline, virtual] 
Sets the name of the node. 
getName

Code: Select all

virtual const wchar_t* irr::scene::ISceneNode::getName  (    )  const [inline, virtual] 
Returns the name of the node.
Guest

Post by Guest »

I'm a stupid even, I sought every place, less in that class :lol:

I accustomed with the way of organization of the engine Ogre, and now that began with Irrilicht I am half lost

Sorry and Thank you..
Guest

Post by Guest »

I'm a stupid even, I sought every place, less in that class :lol:

I accustomed with the way of organization of the engine Ogre, and now that began with Irrilicht I am half lost

Sorry and Thank you. :D
Post Reply