Treemagik Anyone?
Treemagik Anyone?
Is anyone using the full version of this program? How many polygons are the trees actually using?
Hug your compiler today!
I went ahead and bought this program (as well as plant life) from aliencodec.
It's terrific but a little complicated for making things loadable in Irrlicht. You have to export the models as .obj and then convert them through another program (I used wings 3d since its freeware) and then load them up in 3D studio max and set up an alpha layer in the opacity map channel to get the bill-board for the leaves to come up right.
I will get some screenshots up in just a second... I tried to do a full moving video capturing through FRAPs but the engine completely locks out when I load the video recorder.
Appearantly "Guild Wars" also used Treemagik for their trees. I'd highly recommend this to anyone that wants to avoid the redundant work.
It's terrific but a little complicated for making things loadable in Irrlicht. You have to export the models as .obj and then convert them through another program (I used wings 3d since its freeware) and then load them up in 3D studio max and set up an alpha layer in the opacity map channel to get the bill-board for the leaves to come up right.
I will get some screenshots up in just a second... I tried to do a full moving video capturing through FRAPs but the engine completely locks out when I load the video recorder.
Appearantly "Guild Wars" also used Treemagik for their trees. I'd highly recommend this to anyone that wants to avoid the redundant work.
Last edited by Seliris on Tue Jun 28, 2005 2:18 am, edited 1 time in total.
Hug your compiler today!
looks decent. But will need major LOD to be usable in games
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
THat's from the record program fraps it shows the framerate. fraps is to make screencaptures etc. It's not in his program.
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