Finally I'm a register user

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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DexteR
Posts: 15
Joined: Mon Jul 18, 2005 1:52 am
Location: @ Kernel32.DLL

Finally I'm a register user

Post by DexteR »

Finally I'm a register user, lols.

Leveraging with other graphic engine for the past 5 months,
I choose IRRLICHT because of its simplicity & expandability
over the rest.

IRRLICHT's implementation of scene node and matrix math
frameworks is one of the best i can find, which is easy to learn
and to follows, most of my scene node implementation will be
now base on niko's work and to it's contributors.

My website will be announce soon @ project page. currently
updating my site.

ciao.
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

Welcome to Irrlicht I think you'll be just fine. 8)

I'll try to help as you as much as I'm sure you'll do the same.

It's always good to see someone settle down next to the fire with a good engine. Oh wait that was a dream hang on.

Ok better now umm..

Well that about sums it all up then... o k then byebye now. lol

Good Luck!
bal
Posts: 829
Joined: Fri Jun 18, 2004 5:19 pm
Location: Geluwe, Belgium

Post by bal »

Welcome! I hope you'll learn as much about 3D-programming as I did, by using Irrlicht :).
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Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

Welcome and Congrats. :) You will learn so much using this engine.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
DexteR
Posts: 15
Joined: Mon Jul 18, 2005 1:52 am
Location: @ Kernel32.DLL

Post by DexteR »

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:D Ei guys, Tnx 4 D warm welcome.
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