Finally I'm a register user, lols.
Leveraging with other graphic engine for the past 5 months,
I choose IRRLICHT because of its simplicity & expandability
over the rest.
IRRLICHT's implementation of scene node and matrix math
frameworks is one of the best i can find, which is easy to learn
and to follows, most of my scene node implementation will be
now base on niko's work and to it's contributors.
My website will be announce soon @ project page. currently
updating my site.
ciao.
Finally I'm a register user
Welcome to Irrlicht I think you'll be just fine.
I'll try to help as you as much as I'm sure you'll do the same.
It's always good to see someone settle down next to the fire with a good engine. Oh wait that was a dream hang on.
Ok better now umm..
Well that about sums it all up then... o k then byebye now. lol
Good Luck!
I'll try to help as you as much as I'm sure you'll do the same.
It's always good to see someone settle down next to the fire with a good engine. Oh wait that was a dream hang on.
Ok better now umm..
Well that about sums it all up then... o k then byebye now. lol
Good Luck!
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- Posts: 448
- Joined: Tue Oct 05, 2004 3:24 am
- Location: Boston, MA
Welcome and Congrats. You will learn so much using this engine.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>