Hello!!!
I hope someone can help me... i am working on a roleplaying
game. So... i want to create some huge maps but i don't know
which tool i should use. I have tried the Valve Hammer from Halflife
and the one for Quake 3 too... but... i don't like these ones.
Does any1 know a better one??? I want to import my 3ds modells
and add some terrain to it. Can i use the Animatek World builder???
Has any1 some experience with it?
greets Sascha
creating Maps
When you want to have a nice terrain, you should use Milkshape, there is a simple terrain generator which generates a high poly terrain. It is a small terrain but you can attach the camera closer to the floor, so it looks bigger 
Visit my website @ www.venex.be
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Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
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SSmutny
Sorry I don't have experience with Animatek World builder.
What kind of formats can you export with Animatek World builder?
Supported is:
3D Studio meshes (.3ds)
Milkshape (.ms3d)
Alias Wavefront Maya (.obj)
Quake 3 levels (.bsp)
Quake 2 models (.md2)
If you can export in one of those formats, Irrlicht can handle it
Edit: there is even a quake 3 (MD3) loader!
What kind of formats can you export with Animatek World builder?
Supported is:
3D Studio meshes (.3ds)
Milkshape (.ms3d)
Alias Wavefront Maya (.obj)
Quake 3 levels (.bsp)
Quake 2 models (.md2)
If you can export in one of those formats, Irrlicht can handle it
Edit: there is even a quake 3 (MD3) loader!
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
-
DarkWhoppy
- Posts: 386
- Joined: Thu Sep 25, 2003 12:43 pm
- Contact:
Making the terrian bigger with the engine
Yes, its small but you can make the terrian bigger
That'll increase its orginal size times 3. Hopefully that'll help with the small terrian problem. 
Code: Select all
Terrian_Node->setScale(vector3df(2,2,2));