creating Maps

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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SSmutny

creating Maps

Post by SSmutny »

Hello!!!

I hope someone can help me... i am working on a roleplaying
game. So... i want to create some huge maps but i don't know
which tool i should use. I have tried the Valve Hammer from Halflife
and the one for Quake 3 too... but... i don't like these ones.
Does any1 know a better one??? I want to import my 3ds modells
and add some terrain to it. Can i use the Animatek World builder???
Has any1 some experience with it?

greets Sascha
VeneX
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Post by VeneX »

When you want to have a nice terrain, you should use Milkshape, there is a simple terrain generator which generates a high poly terrain. It is a small terrain but you can attach the camera closer to the floor, so it looks bigger :lol:
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SSmutny

Post by SSmutny »

I can also create nice maps with 3d max but i want to create complete
huge levels. :)

greets Sascha
VeneX
Posts: 228
Joined: Sun Nov 30, 2003 3:32 pm
Location: The Netherlands
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Post by VeneX »

Sorry I don't have experience with Animatek World builder.
What kind of formats can you export with Animatek World builder?
Supported is:

3D Studio meshes (.3ds)
Milkshape (.ms3d)
Alias Wavefront Maya (.obj)
Quake 3 levels (.bsp)
Quake 2 models (.md2)

If you can export in one of those formats, Irrlicht can handle it 8)


Edit: there is even a quake 3 (MD3) loader!
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
DarkWhoppy
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Making the terrian bigger with the engine

Post by DarkWhoppy »

Yes, its small but you can make the terrian bigger :wink:

Code: Select all

Terrian_Node->setScale(vector3df(2,2,2));
That'll increase its orginal size times 3. Hopefully that'll help with the small terrian problem. 8)
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