The 2nd exapmle compiles fine and all but there are no textures. Just gray and white.
The console is full of errors similar to there
Warning: Could not find texture in Q3 .bsp:textures/common/caulk
Warning: Could not find texture in Q3 .bsp:noshader
Warning: Could not find texture in Q3 .bsp:textures/common/clip
Warning: Could not find texture in Q3 .bsp:textures/liquids/lavahell
Warning: Could not find texture in Q3 .bsp:textures/gothic_trim/metalblackwave01
I'm using Irrlicht in Debian GNU/Linux with KDE desktop and Nvidia Geforce 4400ti as the graphics adapter.
Thanks in advace for any advice or insight in this area.[/list][/list]
There are no Texstures in the 2nd example
I started experimenting with a model made by my cousin and it seems that .bmp textures work fine but .jpg:s don't. Didn't have time to test any others but it seems that what ever format the quakemap uses isn't working either.
It isn't (or shouldn't be ) a driver problem because without the right driver xserver fails to start and I get no graphics what so ever.
I'll start testing the other texture formats as soon as possible.
It isn't (or shouldn't be ) a driver problem because without the right driver xserver fails to start and I get no graphics what so ever.
I'll start testing the other texture formats as soon as possible.
Solved by upgrading to 0.4.2
I have no idea about the exact reason why but everything seems to work fine after unpacking and compiling 0.4.2. I Didn't bother to try without compiling.
Now I can finally get to work. Thanks to everyone involved for their help and to the Great Makers for this engine.
Now I can finally get to work. Thanks to everyone involved for their help and to the Great Makers for this engine.