I understand that I have to paint textures by hand (how else?).
My question is how do I create a texture (lets say "mytext.bmp") for a model (lets say "mymodell.obj") in a way that everything is at the right position? The things that are in the front should be in the front, etc. How do I know WHERE to draw? How are textures mapped to the modell?
"The creation of something new is not accomplished by the intellect but by the play instinct acting from inner necessity. The creative mind plays with the objects it loves."
THANX latentdisposition! UV mapping was the key I was looking for!
And thanx especially for really taking my question seriously.
I use UVMapper now which seems to work fine. But I still had to google for hours in order to find out that I have to save the object along with the texture.
I didnt know that the information on how the texture is applied to the model is stored in the *.obj file. I always thought there would be one standard way this is done. There are no good tutorials out there which explain stuff like that for noobs like me.
But now i figured it out. A whole day wasted just because of a problem like this.
So thank you VERY VERY MUCH for the final uv mapping hint !