workflow : best format for animation in irrlicht?

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tip
Posts: 50
Joined: Fri Feb 13, 2004 8:53 am
Location: grenoble, France
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workflow : best format for animation in irrlicht?

Post by tip »

this question is not really answered in the FAQ i've found.

It seems the .X format is the best supported for animation, like bone animation / skinning. right?

to produce .X in text format, what's the more reliable tool? blender + export? 3DS + XskinExp.dle plugin? seems the pandasoft has issues -and is not free at all-?

all experienced user comment about this is welcomed... :?
tip
Posts: 50
Joined: Fri Feb 13, 2004 8:53 am
Location: grenoble, France
Contact:

reply to myself

Post by tip »

in case it can be helpful for others :
I've recompiled the microsoft X exporter for 3DS Max (XSkinExp.dle), imported a sample animation of a quite heavy and complicated animation (bones, etc.)
exported to text X file... loaded with irrlicht X loader...

and it works perfectly... :P
just the texture and animation speed to fix programmatically
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