this question is not really answered in the FAQ i've found.
It seems the .X format is the best supported for animation, like bone animation / skinning. right?
to produce .X in text format, what's the more reliable tool? blender + export? 3DS + XskinExp.dle plugin? seems the pandasoft has issues -and is not free at all-?
all experienced user comment about this is welcomed...
workflow : best format for animation in irrlicht?
reply to myself
in case it can be helpful for others :
I've recompiled the microsoft X exporter for 3DS Max (XSkinExp.dle), imported a sample animation of a quite heavy and complicated animation (bones, etc.)
exported to text X file... loaded with irrlicht X loader...
and it works perfectly...
just the texture and animation speed to fix programmatically
I've recompiled the microsoft X exporter for 3DS Max (XSkinExp.dle), imported a sample animation of a quite heavy and complicated animation (bones, etc.)
exported to text X file... loaded with irrlicht X loader...
and it works perfectly...
just the texture and animation speed to fix programmatically