Exporting animated model from 3ds max
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- Posts: 34
- Joined: Wed Aug 10, 2005 6:15 am
Exporting animated model from 3ds max
Using 3ds max 7 and latest panda exporter. Cant export animation - already tried all exporters settings ... but all I got is static model ... getting crazy ... someone was succesful in this?
Max model here: http://bit.ic.cz/misc/captain.zip (36KB)
Max model here: http://bit.ic.cz/misc/captain.zip (36KB)
Not avaible in irrlicht (<- 3ds animation). I advice you should use MilkShape 3d (it is free for 30 days) import 3ds file (hope that animations will be imported if not u have to make it again) after that just use .ms3d file format or export your model with .md2 file format.
To find just type milkshape in google and u will get multum of links.
To find just type milkshape in google and u will get multum of links.
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- Posts: 34
- Joined: Wed Aug 10, 2005 6:15 am
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- Posts: 34
- Joined: Wed Aug 10, 2005 6:15 am
Have you seen this thread?
http://irrlicht.sourceforge.net/phpBB2/ ... a+settings
How complex is your animation?
http://irrlicht.sourceforge.net/phpBB2/ ... a+settings
How complex is your animation?
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- Posts: 34
- Joined: Wed Aug 10, 2005 6:15 am
Have you tried the Quest3D .x exporter, that's what I use and have found no problems with it.
http://www.quest3d.com/index.php?id=102
________
Weed
http://www.quest3d.com/index.php?id=102
________
Weed
Last edited by area51 on Tue Feb 22, 2011 1:12 pm, edited 1 time in total.
As I read the Panda pages I found that max7 is not supported by panda. I checked out Quest exporter but they doesn't support max7, only 4-5-6. It is said that you get a max7 .x exporter plugin with dx9 sdk. But on microsoft downloads in a note you can read that "this package does not include [...], the x exporter, [...]".
So if somebody has it, please post here. (Or alternatively send it to me in email )
Toma
So if somebody has it, please post here. (Or alternatively send it to me in email )
Toma
"This is not a bug, this is a feature!"
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- Posts: 34
- Joined: Wed Aug 10, 2005 6:15 am
Then u read them very badly coz latest 4.6.0.57 is recommended for 3DS MAX 6.0+ CS4.2 and 3DS MAX 7.0. I got directx 9 exporter plugin for 3ds max 7 but it crashes max.
Uploaded here: http://bit.ic.cz/misc/dx9exp_max7.zip
Maybe u will have more luck using it.
Till now I got best results using pandas exporter but no usable animations at all maybe I have to setup them again coz they r imported from .mdx file and it looks something is broken.
Uploaded here: http://bit.ic.cz/misc/dx9exp_max7.zip
Maybe u will have more luck using it.
Till now I got best results using pandas exporter but no usable animations at all maybe I have to setup them again coz they r imported from .mdx file and it looks something is broken.
Well, I checked out your model.
All I've used before is the Physique modifier instead of the skin modifier.
I would suggest that route.
By the way, how did you go about modeling this?
I didn't see any named element and there were a bunch of root vertices.
If your not going to use character studio, I'd suggest modeling with primitives and using the Physique modifier and attaching it to IK Bones.
All I've used before is the Physique modifier instead of the skin modifier.
I would suggest that route.
By the way, how did you go about modeling this?
I didn't see any named element and there were a bunch of root vertices.
If your not going to use character studio, I'd suggest modeling with primitives and using the Physique modifier and attaching it to IK Bones.
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- Joined: Wed Aug 10, 2005 6:15 am
After installing DXSDK was DX9 exporter added to max7 automatically - no problem but as I said it crashes 3dmax on my machine. I also tried Quest3d exporter for 3dmax6 with 3dmax7 and it works (of coz no anims exported for my broken model). So it looks panda and quest3d exporters r usable with 3dmax7.
That model is not made by me it is imported from .mdx file. I am going to clear it and I will try to setup animations myself.
That model is not made by me it is imported from .mdx file. I am going to clear it and I will try to setup animations myself.
Yeah, I spent a few minutes dropping everything but the objects and dropping the skin modifiers, but when I tried to assign vertices to new bones there were serveral "root" vertices that would not move with the bone, so it would just drag.
I've never messed with this type before, so I don't know if/how you could change the vertex type.
I didn't have a lot of time last night it, though.
Good Luck.
I've never messed with this type before, so I don't know if/how you could change the vertex type.
I didn't have a lot of time last night it, though.
Good Luck.