Mechwarrior Battlegrounds is an isometric-view action game. Players battle out in their customized Mechanized Assault units against each other or in a team. The key point is multiplayer. There will be no single player activities in Mechwarrior Battlegrounds.
A player will always have control of its mech and cannot control any other unit whatsoever. Players are able to customize/fine-tune their mechanized assault vehicle (From now on ‘Mech’) from a number of template mechs. With these mechs, they enter the battlegrounds in a number of different missions including but not limited to Deathmatch, Team Deathmatch, Assault, Capture the Flag and a few more.
The project is currently in it's infant stage with now the terrain rendering up, isometric camera is working barely and we got 1 mech mesh which (snif) isn't animated but will work for testing out features
We had a 3 man dev. team which of one left the team due to not being to work with .NET. So we are in desperate need of some good IrrLicht gurus (and modellers)
No project page yet; Most of the discussions were on VBForums @ http://www.vbforums.com/showthread.php? ... t&t=357807