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Hi,
It seems that with antialias, the skybox box borders becomes visible : i understand that maybe the antialias wraps on the texture and get pixels from the other edge.
So, okay, the solution could be to give mapping coordinates not in 0,0 / 1.0,1.0 for the top-left and bottom-right corners but half a pixel or one pixel more.
did anyone had the same issue? another solution? a fix?