antialias and skybox

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tip
Posts: 50
Joined: Fri Feb 13, 2004 8:53 am
Location: grenoble, France
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antialias and skybox

Post by tip »

Hi,
It seems that with antialias, the skybox box borders becomes visible : i understand that maybe the antialias wraps on the texture and get pixels from the other edge.
So, okay, the solution could be to give mapping coordinates not in 0,0 / 1.0,1.0 for the top-left and bottom-right corners but half a pixel or one pixel more.

did anyone had the same issue? another solution? a fix?
pfo
Posts: 370
Joined: Mon Aug 29, 2005 10:54 pm
Location: http://web.utk.edu/~pfox1

Post by pfo »

I had a similar problem when I didn't turn mip-mapping creation off when loading the skybox
tip
Posts: 50
Joined: Fri Feb 13, 2004 8:53 am
Location: grenoble, France
Contact:

Post by tip »

huh,
reduced the bug, but there is still visible artifacts... anyway, thank for the solution.
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