Is there a way to add parralax (or bump) mapping to one object (walls for exemple) in a my3d world scene ?
In my my3d file i have several rooms with ground, walls, doors, stairs and i would like to add parralax mapping to my walls...
Is it possible ???
Thanks
Eviral
Parralax mapping on an object in a .my3d file
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- Posts: 13
- Joined: Wed Sep 28, 2005 5:15 pm
- Location: sweden
i just finished making a fake bumpmapping shader that works on bsps
and any irrlicht format that loads multiple textures
come and see it and tell if this is what u need
http://irrlicht.sourceforge.net/phpBB2/ ... 2682#52682
btw aFcelis do u know how to add textures to octfiles using blender?
and any irrlicht format that loads multiple textures
come and see it and tell if this is what u need
http://irrlicht.sourceforge.net/phpBB2/ ... 2682#52682
btw aFcelis do u know how to add textures to octfiles using blender?
Nice shaders as usual Omaremad!
Well, about textures in blender; I thought it would be just a matter of applying materials and then exporting to 3ds or X but any of the models I export show up completely untextured so there's a process I'm sure I'm missing in between.
I found this tut that might come in handy:
http://www.gamedev.net/reference/articl ... le2255.asp
let me know if it helped or if you find any similar links.
Well, about textures in blender; I thought it would be just a matter of applying materials and then exporting to 3ds or X but any of the models I export show up completely untextured so there's a process I'm sure I'm missing in between.
I found this tut that might come in handy:
http://www.gamedev.net/reference/articl ... le2255.asp
let me know if it helped or if you find any similar links.
Hi afecelis!Well, about textures in blender; I thought it would be just a matter of applying materials and then exporting to 3ds or X but any of the models I export show up completely untextured so there's a process I'm sure I'm missing in between.
Make sure you create a new material for each texture you apply to faces as uv. With this method and jox's .x-exporter I had success exporting all materials and having them show up in irrlicht. Maybe this works for you too.