Here is a picture of a md2 mesh that has some wierd black lines going thru it. It is fine in the Irrlicht mesh viewer. Its from the md2 export of milkshape. If exported as .x from blender, its the same problem If I don't load the texture, I get a white box with black bands on it.
Its an animated mesh scene node,
It happens in OPEN_GL and DIRECTX 8 and 9
Any body seen this before?
Any body know what to do about it?
I'm wondering if I haven't overflowed something and stomped on a buffer somewhere.
TIA
Help! My texture is messed up and I can't fix it!
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- Posts: 395
- Joined: Fri Apr 08, 2005 8:46 pm
Hi,
I think 3 things:
1- If the model is lightmaped
May be the second Uv's is set wrong.
2- http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8075
3- Have you the same model loaded two times and one of them don't
materialize so it get black?
P.D
thanks for you aproach to Newton Character Controller
I think 3 things:
1- If the model is lightmaped
May be the second Uv's is set wrong.
2- http://irrlicht.sourceforge.net/phpBB2/ ... php?t=8075
3- Have you the same model loaded two times and one of them don't
materialize so it get black?
P.D
thanks for you aproach to Newton Character Controller
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- Posts: 395
- Joined: Fri Apr 08, 2005 8:46 pm