I hate to say it
Why? hehe lol
@indep..
Pandora?? You meant Panda x exporter?
[lol, I remember writting that question a year ago to someone.Good memory do I have.]
Look, seems it could be the usual prob of just opening in the Microsoft mesh viewer, and resaving as x with it. Then loading that x in irrlicht.
hey, some vertices...
well, if where some full meshes acting like that I'd say "make it single piece"
But if is vertices...sounds as the typical wights different interpretation between different programs. It does not only happen with x. Sometimes, close to zero values are put as zero in certain plugins or packages, or engines. Is more usual than desirable.
This can be cured by changing setting in the lorry load of settings most x exproters have.
or weighting differently the mesh.
Indeed. If I remember well, it was a setting of Panda that allowed to overcome that. Anyways, if all fails, try to see if there are vertices just having 0,001 weight or so...anyway allways this kind of stuff, you'd get a a quick solution i fu posted an screenshot of the thing in irrlicht (u can use fraps fraps.com or taksi sourceforge.net/projects/taksi ) as...well, many of us have come over zillions of problems in 3d, (I have been several times one of the main testers of several x plugins, for different packages, among other things ) and...usually one screen is of more value than thousands of descriptions from you. If is something I have seen before, I'll inmediately can tell u the solution.
Also would help *a lot* if u could definitely say if the max mesh is made of attached objects, or made all from a single object, or attached AND welded the objects. Other wise, x exporters can give problems.
Ok, I found the thread. As I knew more or less how really old it was, I found it in seconds, and also knew that was posted by that freakin parrot that is vermeer, so was easy to do the search
![Wink ;)](./images/smilies/icon_wink.gif)
Is an step by step done with a max 30 days trial I had for the purpose from a 3d mag. Some few days were way more than enough.
I link here the EXACT page, as is when I start the "experiment" and while I don't just put everything i do, I think can be of great help. But this attack it with patience, as all require patience. I mean, the Panda exporter exports a huge load of 3d things, so is a bit mor ecomplex than anothers, but like with jox exporter, once all works as charm is really rewarding.
both Max and Blender with their x exporter work great with Irrlicht. With th elimits, of course, of x format. Md5 is better, but is way less implanted than x in 3d packages.
Thread page where is explained :
HERE
Post an screenie, of the irrlicht thing, and if u can also the model in the Ms mview. And my help could be much better
![Smile :)](./images/smilies/icon_smile.gif)
In case I can be of help.
My problem, my big problem to get say you a solution is I don't know:
-how you did build the mesh
-how you applied uv mapping and materials, textures
-which setting did you use in Panda.
As I can export perfectly my x files for any engine with :
Max, Ultimate Unwrap, Character Fx, XSI Foundation, Blender and Jox(based on Ben's) and Ben's exporters(was beta tester), and some more. Fully and succesfully used all.