Hey Guys (and now for my second question),
How do I create glows and halos? I'd like to put an eldritch or holy glow around a mesh. Must I use a shader or is there some other way? I'm been trying to make circles that are blurred and then adding them as textures to the mesh but I want the glow to extend beyond the boundaries of the mesh.
I'd also like to have the glowing health bar used in Galactic Dream (Just the Irrlicht projects) but I have how to achieve that nice glowly transparent effect.
Any ideas?
Adding glow
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- Location: Johannesburg, South Africa
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- Posts: 340
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- Location: Canada, Eh!
Spintz's engine has a particle emitter for meshes, it could easily be used to create the effect you're looking for.
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- Posts: 16
- Joined: Tue Dec 27, 2005 10:13 am
- Location: Johannesburg, South Africa
sure, use a texture animator like in the demo, or if you want to use one texture, copy CBillboardSceneNode.cpp/h and make your animated billboard node by adjusting the texture coords in realtime, like in Emil's 2d sprite class or my mariokart billboards