MyWorld - Open Virtual Reality and Game Engine (ODE)

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Guest

Post by Guest »

VOU! somethinks new!! I almost every day visiting http://sourceforge.net/project/showfile ... _id=153086
and http://www.lofing.de/myworld/ pages but nothing new stuff never be there. please, keep one place where you _MR. myworld_ uploading new stuff.
its happy to see your project is still ON not OFF. More news like "blog style" : )

keep going good project \o/
Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
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Post by Other »

Anonymous wrote: keep going good project \o/
OK ;-) I am back from x-mas and new year events. So don't worry about continuing. I am just going to write the things down to paper, before it get too big ;-)

You are right about one central website and blogging...
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
krama757
Posts: 451
Joined: Sun Nov 06, 2005 12:07 am

Post by krama757 »

I am definately thinking about using myworld for my gaming project. Will all the stuff in myworld depend on which version of irrlicht I use or are they completely separate?
Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
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Post by Other »

I just uploaded the last version (0.6.40) of MyWorld's source:
>>> http://sourceforge.net/project/showfile ... _id=153086 <<<

I finaly fixed the problem with sensor rotation. So may be we could extend our billiards by using sensors ;-)
krama757 wrote:I am definately thinking about using myworld for my gaming project. Will all the stuff in myworld depend on which version of irrlicht I use or are they completely separate?
Currently I use Irrlicht 0.9 (for Windows) because later versions of Irrlicht don't support VC++ 6. But I am thinking about change to VC++ 7. For linux I always use the latest version of Irrlicht.

Now to your question: Because I use Irrlicht as Library (DLL) and its later versions of Irrlicht are always compatible to its earlier versions, I never had anithing to change. And by the way its my part to worry about Irrlicht compatibility ;-)
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
aj

Post by aj »

tip: please, add "deleteONE" in CLIST. its very important at present..
Other ;-)

Post by Other ;-) »

OK, I will! Thank you for tip - it is very important for me!
Triple-J

Post by Triple-J »

U a welcome. I hope people give more tips and maybe we can send lines of code, when u do not need make all, just fix it in your code. i think, there is people a lots, who use myworld-engine and they need something important stuff from myW, and is not in there. please send feedback, if we want make better myworld.

I know u have ideas a lots on paper, but not in engine.

- hideWindow, deleteWindow methods in CWindow?

oh poop i forgot.. but i send when i get more tips in my mind..
Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
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Post by Other »

MyWorld 0.6.44 uploaded, more details at: http://www.lofing.de/myworld/

Triple-J wrote:I hope people give more tips and maybe we can send lines of code, when u do not need make all, just fix it in your code. i think, there is people a lots, who use myworld-engine and they need something important stuff from myW, and is not in there. please send feedback, if we want make better myworld.

I know u have ideas a lots on paper, but not in engine.

- hideWindow, deleteWindow methods in CWindow?
Cool!
I guess we could use tracker system of source forge for all this things:

http://sourceforge.net/tracker/?group_id=153086

I will post my plans there. Check the priority plan in MyWorld-x.x.x/MyWorld_doc.doc. there are just some of ideas.

Currently it would be cool to have imlemented an audio layer. I will post the class interface of it and description etc soon. It would be nice if somebody do it.

BTW, there is a task manager also, where I posted some tasks several months ago (I realize I didn't mentioned it in this forum): http://sourceforge.net/pm/?group_id=153086

Just contact me if you are interested in doing of some of these tasks - it must not be the whole task, may be just 5 or 10% - it would be very helpfull anyway ;-)
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
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Post by Other »

MyWorld-0.6.46.2 uploaded, details at:

http://lofing.de/myworld/index.php?opti ... &Itemid=29
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
Other
Posts: 85
Joined: Fri Dec 03, 2004 5:41 pm
Contact:

Post by Other »

I changed the tutorial numero uno making it using the quake map:

http://sourceforge.net/project/screensh ... ssid=29186

the changed code comming soon!
My Irrlicht&ODE-Project: http://www.lofing.de/myworld/
Mr. Uploader

Post by Mr. Uploader »

Mr. Uploader

123

Post by Mr. Uploader »

Eternl Knight
Posts: 313
Joined: Tue Nov 01, 2005 5:01 am

Post by Eternl Knight »

Thanks mate. Checking it out now.
Triple-J

Post by Triple-J »

OTHER:

hmm, i get some new errors. I update myworld code in my project. i using code::blocks but old version MyWorld-0.6.29 working fine in my codeblock project.

errorlist picture:
http://students.oamk.fi/~jjuusola/hmm.jpg

hmmm?! have you some new flags in project settings or what..

(0.6.40 - action and error handling: CAction, CLogging, CNullPointerException, CActions (not ready yet))

yes i know that, but that is very bad because i cant build nothing.

anybody else have same problem in codeblocks (Microsoft Visual C++ Toolkit 2003).

but thanks a lot by new version.
Guest

Post by Guest »

i make one stupid move, but i can now build and test new stuff..
Now this is not too hurry/critical problem, i can use it in own project...-->


after:
****
class MYWORLD_API CAction {
typedef void (*t_handlerfp)(CAction *);
protected:

t_handlerfp m_handlerfp;

public:
CAction() {
m_handlerfp = NULL;
}

CAction(t_handlerfp handlerfp) {
m_handlerfp = handlerfp;
}
*****


Now:
*****
class MYWORLD_API CAction {

public:
typedef void (*t_handlerfp)(CAction *);


t_handlerfp m_handlerfp;


CAction() {
m_handlerfp = NULL;
}
****
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