EPICA - game announcement
-
- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
EPICA - game announcement
Hello.
I would like to announce my first project with Irrlicht. It is a FPS game, called EPICA, and I hope I will release a demo this summer. You can find more details on a site I made (I am still new to PHP, so please tell me if you find any problems) wich is in my signature (My Game Site).
I would like to announce my first project with Irrlicht. It is a FPS game, called EPICA, and I hope I will release a demo this summer. You can find more details on a site I made (I am still new to PHP, so please tell me if you find any problems) wich is in my signature (My Game Site).
-
- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
you can use x files for map and use night-day cycle like here: http://wasted.xt.pl/irrdemo.zip
And time has come now to ride
before the end of the night
the march of the swordmaster
to the unholy fight
before the end of the night
the march of the swordmaster
to the unholy fight
-
- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
Delan ...
I want to make a very big map, and I dont know (yet) how many polys a .x file can hold and how it behaves .
Now that you guys mentioned it, can someone recommend me a format between .bsp and .x(advantages, desadvantages) ,so I can make the choise now at the begining of the game.
Btw, the votes are verry heplful. Hmm... looks like I need to make a more interesting story
I want to make a very big map, and I dont know (yet) how many polys a .x file can hold and how it behaves .
Now that you guys mentioned it, can someone recommend me a format between .bsp and .x(advantages, desadvantages) ,so I can make the choise now at the begining of the game.
Btw, the votes are verry heplful. Hmm... looks like I need to make a more interesting story
some 3d packages exporters of x format wont let export more than 65,000 triangles. Which is ok for an indy game, but hardware evolves too fast..
you could anyway export in chunks.
And several 3d tools do export more than 65k tris...Then , in irrlicht I think u need dunno what stuff about 32 bit buffers or something...I'm no coder, but was something irrlicht lacked many versions ago. Surely now is fixed.
you could anyway export in chunks.
And several 3d tools do export more than 65k tris...Then , in irrlicht I think u need dunno what stuff about 32 bit buffers or something...I'm no coder, but was something irrlicht lacked many versions ago. Surely now is fixed.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
I'd go for x better than bsp, but that's me...
and I'd go for MIM format better than OCT. Though each has its advanatges. I prefer both to bsp.
Murphy -now busy with exams- is working in a new lightmapping tool...
For meshes in geenral, I tend to like x format. though I admit that for static or rigid objects, seems ms3d in irrlicht is a good option.
and I'd go for MIM format better than OCT. Though each has its advanatges. I prefer both to bsp.
Murphy -now busy with exams- is working in a new lightmapping tool...
For meshes in geenral, I tend to like x format. though I admit that for static or rigid objects, seems ms3d in irrlicht is a good option.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
-
- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
-
- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
-
- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
Bsp files are avaible for lightmaping. See here:andrei25ni wrote:The level is a .bsp file I made with GtkRadiant.I'm glad you like it . I am not going to implement day/night cycle, because this kind of file doesn't support lightmaps.
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=9768
-
- Posts: 326
- Joined: Wed Dec 14, 2005 10:08 pm
Sure. As long as they are aligned properly and have collision responce added, there is no problem.Is it possible to have ,let's say 4 .x files, that are parts of a bigger map, and combine them togeter in a single level. But I wan't to know if the camera will colide with all four parts ?
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram