What do you use to model?
What do you use to model?
Just curious what the distribution of modelling programs is across the Irrlicht community
I have tried several out when I was starting with graphics, but eventually went with 3dsMax
So what do you use?
I have tried several out when I was starting with graphics, but eventually went with 3dsMax
So what do you use?
Join us in the Irrlicht chatroom:
[url]irc://irc.freenode.net/irrlicht[/url]
I love deadlines. I like the whooshing sound they make as they fly by. -D.Adams
[url]irc://irc.freenode.net/irrlicht[/url]
I love deadlines. I like the whooshing sound they make as they fly by. -D.Adams
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i can model with most tools out there.
But usually :
modelling: -wings3d , max, metasequoia. It depends more on how I feel the day than other thing... Sometimes Hamapatch...
animation: xsi, blender, max. Whatever...
texturing, like with max, Adobe at work. But sometimes Gimp, deep paint3d, etc...
uvmapping, ultimateunwrap, max, wings autouv, sometimes blender.
Have used loads more.
But usually :
modelling: -wings3d , max, metasequoia. It depends more on how I feel the day than other thing... Sometimes Hamapatch...
animation: xsi, blender, max. Whatever...
texturing, like with max, Adobe at work. But sometimes Gimp, deep paint3d, etc...
uvmapping, ultimateunwrap, max, wings autouv, sometimes blender.
Have used loads more.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
I use DeleD
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
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- Posts: 370
- Joined: Mon Aug 29, 2005 10:54 pm
- Location: http://web.utk.edu/~pfox1