Well, fantastic work!!!!! are you going to to do any tutorials if how use this new shaders??
PLEASE!!!
OE shader library
ok now this looks a lot better and contains camer focus effect
includes glowing skybox
http://d.turboupload.com/d/337045/hdr.exe.html

however it seems render the skybox twice is very slow(slower than rendering the car) so maybe a custom sykbox could raise he fps
this still doesnt have the hdr lighting technique
feel free to experiment with the values in the final.frag file
range=how thick is the blur border
focus=where focus is (0.5=center of screen)
exposure(you know)
includes glowing skybox
http://d.turboupload.com/d/337045/hdr.exe.html

however it seems render the skybox twice is very slow(slower than rendering the car) so maybe a custom sykbox could raise he fps
this still doesnt have the hdr lighting technique
feel free to experiment with the values in the final.frag file
range=how thick is the blur border
focus=where focus is (0.5=center of screen)
exposure(you know)
Looks nice. So you are using OpenGL directly, and not irrlicht? Because i see a lot of frag files for multiple passes.
If you are doing it using standard irrlicht commands it would be interesting to see how you do it.
I really wish they included .fx file support in irrlicht, that would be a dream. Or any sort of multi-pass shader support. Without it, shaders like this will be slow, and is probably the reason i get around 20 fps with the skybox. Maybe we can beg the developer(s)?
If you are doing it using standard irrlicht commands it would be interesting to see how you do it.
I really wish they included .fx file support in irrlicht, that would be a dream. Or any sort of multi-pass shader support. Without it, shaders like this will be slow, and is probably the reason i get around 20 fps with the skybox. Maybe we can beg the developer(s)?
