DirectX drawing so poor
DirectX drawing so poor
Why is DirectX drawing so poor? If I change what driver I am using, for 2D drawing, it looks GREAT in OpenGL. But quite poor, missing pixels and such, using DirectX.
I guess it is mainly the faded, light, colors that just don't show up(They maybe comming up as transparent). Is there a Color depth limit with DX? and Yes it does happen on both DX 8 & 9.
Could this do it:
driver->beginScene(true, true, video::SColor(0,0,0,0));
Thank you,
JRM
I guess it is mainly the faded, light, colors that just don't show up(They maybe comming up as transparent). Is there a Color depth limit with DX? and Yes it does happen on both DX 8 & 9.
Could this do it:
driver->beginScene(true, true, video::SColor(0,0,0,0));
Thank you,
JRM
Last edited by jrm on Fri Feb 10, 2006 3:21 pm, edited 1 time in total.
Probably have to have so many posts to add an Avatar? I tried that. it didn't seem to work. I get errors when adding my avatar
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JRM
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JRM
avatar's got problems, its been discussed. the only thing you can do for avatar is link from another site
and upload your screenshots (and avatar too so you can hotlink) to Imageshack. simple free image hosting
and upload your screenshots (and avatar too so you can hotlink) to Imageshack. simple free image hosting
Why so small? you could add biger one, now i can see only that OGL is more blur...
P.S. if you want free hosting for site try http://byethost.com/ it gives 250mb, 20gb for traffic, PHP,Mysql. But haves some limits:no email server,2mb file limit and small text add on top of every page,but its ok for me
Yesterday i created site and installed phpbb forum and used only 3,3mb
P.S. if you want free hosting for site try http://byethost.com/ it gives 250mb, 20gb for traffic, PHP,Mysql. But haves some limits:no email server,2mb file limit and small text add on top of every page,but its ok for me
Yesterday i created site and installed phpbb forum and used only 3,3mb
My project in forum- ATMOsphere - new dynamic sky dome for Irrlicht
Ok, I did the mipmap stuff. The OPENGL looks smoother, but it is missing pixels now.
The left is the DX next is OpenGL, and the last is the actual image I did.
http://jrm.byethost32.com/images/Tanks.jpg
I got one of those free websites the other day. and added the image there, I'll have to keep the site growing.
Thank you,
JRM
The left is the DX next is OpenGL, and the last is the actual image I did.
http://jrm.byethost32.com/images/Tanks.jpg
I got one of those free websites the other day. and added the image there, I'll have to keep the site growing.
Thank you,
JRM
Last edited by jrm on Thu Feb 16, 2006 9:43 pm, edited 1 time in total.
perfect textures:
1.Good source art in power of 2 sizes (2,4,16,32,64,128,256,512,1024 and combinations of those)
2.Mip Maps OFF before loading
3.TextureCreationFlag = OptimisedForQuality Always
4.32 Bit Colormode enabled
5.Don't use integer scaling for anything load in at final size for resolution. If you need scaling then use more flexible code in relative floats (see emils sprite class for a hint at this)
Works flawlessly here in DX.
1.Good source art in power of 2 sizes (2,4,16,32,64,128,256,512,1024 and combinations of those)
2.Mip Maps OFF before loading
3.TextureCreationFlag = OptimisedForQuality Always
4.32 Bit Colormode enabled
5.Don't use integer scaling for anything load in at final size for resolution. If you need scaling then use more flexible code in relative floats (see emils sprite class for a hint at this)
Works flawlessly here in DX.
The source image is 512x512 and I am taking 32x32 sections out to draw the admination of the tank. The interesting thing is the software renderer draws the tank better than the others.
Taking MipMaps off doesn't work. makes the OpenGL much clearer, but has some pixels missing.
OptimisedForQuality didn't work.
Have tried 32 bit color mode, this is in the device creation, correct?
and that last comment, I'm not doing any scaling.
Thank you,
JRM
Taking MipMaps off doesn't work. makes the OpenGL much clearer, but has some pixels missing.
OptimisedForQuality didn't work.
Have tried 32 bit color mode, this is in the device creation, correct?
and that last comment, I'm not doing any scaling.
Thank you,
JRM
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Check my solution only for OpenGL! (no clipRect)
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12763
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12763
blog :] http://redcloud.no-ip.info/